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Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/viewport_panel_names.h

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// default panel name definitions #define PANEL_ALL "all" // all current panels #define PANEL_ACTIVE "active" // current active panel #define PANEL_SCOREBOARD "scores" #define PANEL_OVERVIEW "overview" #define PANEL_CLASS "class" #define PANEL_TEAM "team" #define PANEL_SPECGUI "specgui" // passive spectator elements (top/bottom bars) #define PANEL_SPECMENU "specmenu" // active spectator elements (options menus etc) #define PANEL_INFO "info" #define PANEL_BUY "buy" #define PANEL_BUY_CT "buy_ct" #define PANEL_BUY_TER "buy_ter" #define PANEL_BUY_EQUIP_CT "buyequip_ct" #define PANEL_BUY_EQUIP_TER "buyequip_ter" #define PANEL_NAV_PROGRESS "nav_progress" #define PANEL_BUYPRESET_MAIN "buypreset_main" #define PANEL_BUYPRESET_EDIT "buypreset_edit" #endif // VIEWPORT_PANEL_NAMES_H
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// default panel name definitions #define PANEL_ALL "all" // all current panels #define PANEL_ACTIVE "active" // current active panel #define PANEL_TEAM "team" #define PANEL_CLASS "class" #define PANEL_SCOREBOARD "scores" #define PANEL_MAPGUIDE "mapguides" #define PANEL_OVERVIEW "overview" #define PANEL_SPECGUI "specgui" // passive spectator elements (top/bottom bars) #define PANEL_SPECMENU "specmenu" // active spectator elements (options menus etc) #define PANEL_INFO "info" #define PANEL_MAP "map" // so players can view the map at any time //#define PANEL_BUY "buy" //#define PANEL_BUY_CT "buy_ct" //#define PANEL_BUY_TER "buy_ter" //#define PANEL_BUY_EQUIP_CT "buyequip_ct" //#define PANEL_BUY_EQUIP_TER "buyequip_ter" #define PANEL_NAV_PROGRESS "nav_progress" //#define PANEL_BUYPRESET_MAIN "buypreset_main" //#define PANEL_BUYPRESET_EDIT "buypreset_edit" #endif // VIEWPORT_PANEL_NAMES_H