game_shared/viewport_panel_names.h
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// default panel name definitions
#define PANEL_ALL "all" // all current panels
#define PANEL_ACTIVE "active" // current active panel
#define PANEL_SCOREBOARD "scores"
#define PANEL_OVERVIEW "overview"
#define PANEL_CLASS "class"
#define PANEL_TEAM "team"
#define PANEL_SPECGUI "specgui" // passive spectator elements (top/bottom bars)
#define PANEL_SPECMENU "specmenu" // active spectator elements (options menus etc)
#define PANEL_INFO "info"
#define PANEL_BUY "buy"
#define PANEL_BUY_CT "buy_ct"
#define PANEL_BUY_TER "buy_ter"
#define PANEL_BUY_EQUIP_CT "buyequip_ct"
#define PANEL_BUY_EQUIP_TER "buyequip_ter"
#define PANEL_NAV_PROGRESS "nav_progress"
#define PANEL_BUYPRESET_MAIN "buypreset_main"
#define PANEL_BUYPRESET_EDIT "buypreset_edit"
#endif // VIEWPORT_PANEL_NAMES_H
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// default panel name definitions
#define PANEL_ALL "all" // all current panels
#define PANEL_ACTIVE "active" // current active panel
#define PANEL_TEAM "team"
#define PANEL_CLASS "class"
#define PANEL_SCOREBOARD "scores"
#define PANEL_MAPGUIDE "mapguides"
#define PANEL_OVERVIEW "overview"
#define PANEL_SPECGUI "specgui" // passive spectator elements (top/bottom bars)
#define PANEL_SPECMENU "specmenu" // active spectator elements (options menus etc)
#define PANEL_INFO "info"
#define PANEL_MAP "map" // so players can view the map at any time
//#define PANEL_BUY "buy"
//#define PANEL_BUY_CT "buy_ct"
//#define PANEL_BUY_TER "buy_ter"
//#define PANEL_BUY_EQUIP_CT "buyequip_ct"
//#define PANEL_BUY_EQUIP_TER "buyequip_ter"
#define PANEL_NAV_PROGRESS "nav_progress"
//#define PANEL_BUYPRESET_MAIN "buypreset_main"
//#define PANEL_BUYPRESET_EDIT "buypreset_edit"
#endif // VIEWPORT_PANEL_NAMES_H