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Comparing 2006 Base SDK to Fortress Forever 2.46

game_shared/voice_status.h

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// entindex is -1 to represent the local client talking (before the data comes back from the server). // When the server acknowledges that the local client is talking, then entindex will be gEngfuncs.GetLocalPlayer(). // entindex is -2 to represent the local client's voice being acked by the server. void UpdateSpeakerStatus(int entindex, bool bTalking); // Call from the HUD_CreateEntities function so it can add sprites above player heads. void DrawHeadLabels(); void SetHeadLabelOffset( float offset );
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// entindex is -1 to represent the local client talking (before the data comes back from the server). // When the server acknowledges that the local client is talking, then entindex will be gEngfuncs.GetLocalPlayer(). // entindex is -2 to represent the local client's voice being acked by the server. void UpdateSpeakerStatus( int entindex, bool bTalking ); int GetSpeakerStatus( int entindex ); enum speakerIcons { VOICE_NEVERSPOKEN = 1, VOICE_NOTTALKING = 2, VOICE_TALKING = 3, VOICE_BANNED = 4, VOICE_BANNEDTEXT = 5, VOICE_ALLOWEDTEXT = 6, }; // Call from the HUD_CreateEntities function so it can add sprites above player heads. void DrawHeadLabels(); void SetHeadLabelOffset( float offset );