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Comparing 2006 Base SDK to Fortress Forever 2.46

materialsystem/stdshaders/vertexlitgeneric_hdr_dx9.cpp

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#include "BaseVSShader.h" #include "vertexlitgeneric_dx9_helper.h" BEGIN_VS_SHADER( VertexLitGeneric_HDR_DX9, "Help for VertexLitGeneric_HDR_DX9" ) BEGIN_SHADER_PARAMS SHADER_PARAM( ALBEDO, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture", "albedo (Base texture with no baked lighting)" )
9101112131415
#include "BaseVSShader.h" #include "vertexlitgeneric_dx9_helper.h" BEGIN_VS_SHADER( SDK_VertexLitGeneric_HDR_DX9, "Help for VertexLitGeneric_HDR_DX9" ) BEGIN_SHADER_PARAMS SHADER_PARAM( ALBEDO, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture", "albedo (Base texture with no baked lighting)" )