materialsystem/stdshaders/vertexlitgeneric_hdr_dx9.cpp
9101112131415
#include "BaseVSShader.h"
#include "vertexlitgeneric_dx9_helper.h"
BEGIN_VS_SHADER( VertexLitGeneric_HDR_DX9,
"Help for VertexLitGeneric_HDR_DX9" )
BEGIN_SHADER_PARAMS
SHADER_PARAM( ALBEDO, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture", "albedo (Base texture with no baked lighting)" )
9101112131415
#include "BaseVSShader.h"
#include "vertexlitgeneric_dx9_helper.h"
BEGIN_VS_SHADER( SDK_VertexLitGeneric_HDR_DX9,
"Help for VertexLitGeneric_HDR_DX9" )
BEGIN_SHADER_PARAMS
SHADER_PARAM( ALBEDO, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture", "albedo (Base texture with no baked lighting)" )