materialsystem/stdshaders/water_firstpass.cpp
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// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
BEGIN_VS_SHADER( Water_FirstPass, "Help for WaterFistPass" )
BEGIN_SHADER_PARAMS
SHADER_PARAM( NORMALMAP, SHADER_PARAM_TYPE_TEXTURE, "", "normal map" )
12131415161718
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
BEGIN_VS_SHADER( SDK_Water_FirstPass, "Help for WaterFistPass" )
BEGIN_SHADER_PARAMS
SHADER_PARAM( NORMALMAP, SHADER_PARAM_TYPE_TEXTURE, "", "normal map" )