FF Diff Viewer

Comparing 2006 Base SDK to Fortress Forever 2.46

materialsystem/stdshaders/water_secondpass.cpp

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// memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" BEGIN_VS_SHADER( Water_SecondPass, "Help for WaterSecondPass" ) BEGIN_SHADER_PARAMS SHADER_PARAM( BUMPMAP, SHADER_PARAM_TYPE_TEXTURE, "", "dudv bump map" )
12131415161718
// memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" BEGIN_VS_SHADER( SDK_Water_SecondPass, "Help for WaterSecondPass" ) BEGIN_SHADER_PARAMS SHADER_PARAM( BUMPMAP, SHADER_PARAM_TYPE_TEXTURE, "", "dudv bump map" )