public/igameresources.h
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// Team data access
virtual const char *GetTeamName( int index ) = 0;
virtual int GetTeamScore( int index ) = 0;
virtual const Color& GetTeamColor( int index ) = 0;
// Player data access
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// Team data access
virtual const char *GetTeamName( int index ) = 0;
virtual int GetTeamScore( int index ) = 0;
virtual int GetTeamFortPoints( int index ) = 0;
virtual float GetTeamScoreTime( int index ) = 0;
virtual int GetTeamDeaths( int index ) = 0;
virtual const Color& GetTeamColor( int index ) = 0;
// Player data access
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virtual int GetPing( int index ) = 0;
// virtual int GetPacketloss( int index ) = 0;
virtual int GetDeaths( int index ) = 0;
virtual int GetFrags( int index ) = 0;
virtual int GetTeam( int index ) = 0;
virtual int GetHealth( int index ) = 0;
};
extern IGameResources *GameResources( void ); // singelton accessor
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virtual int GetPing( int index ) = 0;
// virtual int GetPacketloss( int index ) = 0;
virtual int GetDeaths( int index ) = 0;
virtual int GetFortPoints( int index ) = 0;
virtual int GetFrags( int index ) = 0;
virtual int GetTeam( int index ) = 0;
virtual int GetHealth( int index ) = 0;
virtual int GetArmor( int index ) = 0;
// --> Mirv: Extra's needed for menus
virtual int GetClass( int index ) = 0;
virtual int GetChannel( int index ) = 0;
virtual int GetTeamClassLimits( int index, int classindex ) = 0;
virtual int GetTeamLimits( int index ) = 0;
// <-- Mirv: Extra's needed for menus
};
extern IGameResources *GameResources( void ); // singelton accessor