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Comparing 2006 Base SDK to Fortress Forever 2.46

public/vector.h

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FORCEINLINE Vector& operator/=(const Vector &v); FORCEINLINE Vector& operator/=(float s); // negate the vector components void Negate();
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FORCEINLINE Vector& operator/=(const Vector &v); FORCEINLINE Vector& operator/=(float s); void ClampToAABB(const Vector &mins, const Vector &maxs); // negate the vector components void Negate();
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x = -x; y = -y; z = -z; } FORCEINLINE_VECTOR Vector& Vector::operator+=(const Vector& v) { CHECK_VALID(*this);
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x = -x; y = -y; z = -z; } inline void Vector::ClampToAABB(const Vector &mins, const Vector &maxs) { x = clamp(x, mins.x, maxs.x); y = clamp(y, mins.y, maxs.y); z = clamp(z, mins.z, maxs.z); } FORCEINLINE_VECTOR Vector& Vector::operator+=(const Vector& v) { CHECK_VALID(*this);