--------------------------------------------------------------
FF_BASES SOUNDSCAPES
--------------------------------------------------------------

"ff_bases.midmap"
{
	"dsp"	"1"
	"dsp_volume"	"0.5"

	"playlooping"
	{
		"wave"		"ambient/wind/ff_wasteland_wind.wav"
		"volume"	"0.5"
		"pitch"		"100"
	}
	"playsoundscape"	
	{
		"name"		"d1_canals.util_windgusts"
		"volume"	"1.0"
	}
}


"ff_bases.water"
{
	"dsp"	"1"
	"dsp_volume"	"0.5"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/ambience5.wav"
		"volume"	"0.1"
		"pitch"		"100"
	}

	"playlooping"
	{
		"wave"		"ambient/water/drip_loop1.wav"
		"volume"	"0.3"
		"pitch"		"100"
	}

	"playsoundscape"	
	{
		"name"		"d1_canals.util_drip"
		"volume"	"1.0"
	}

	"playsoundscape"
	{
		"name"		"d1_canals.util_fardrips"
		"volume"	"1.0"
	}
}

"ff_bases.ramproom"
{
	"dsp"	"1"
	"dsp_volume"	"0.5"

	"playlooping"	
	{
		"name"		"ambient/atmosphere/ambience_base.wav"
		"volume"	"0.3"
		"pitch"		"100"
	}
	"playlooping"	
	{
		"name"		"ambient/push/inside_amb1.wav"
		"volume"	"0.5"
		"pitch"		"100"
	}
}

"ff_bases.corridor1"
{
	"dsp"	"1"
	"dsp_volume"	"0.5"

	"playlooping"	
	{
		"name"		"ambient/atmosphere/ambience_base.wav"
		"volume"	"0.5"
		"pitch"		"100"
	}
	"playlooping"
	{
		"name"		"ambient/push/inside_amb1.wav"
		"volume"	"0.5"
		"pitch"		"100"
	}
}

"ff_bases.bments"
{
	"dsp"	"1"
	"dsp_volume"	"0.5"

	"playlooping"	
	{
		"name"		"ambient/levels/canals/tunnel_wind_loop1.wav"
		"volume"	"0.7"
		"pitch"		"100"
	}
	"playlooping"
	{
		"name"		"ambient/push/inside_amb1.wav"
		"volume"	"0.4"
		"pitch"		"100"
	}
}

"ff_bases.out"
{
	"dsp"	"1"
	"dsp_volume"	"0.5"

	"playlooping"	
	{
		"name"		"ambient/wind/ff_wasteland_wind.wav"
		"volume"	"0.7"
		"pitch"		"100"
	}

	"playsoundscape"	
	{
		"name"		"d1_canals.util_windgusts"
		"volume"	"1.0"
	}
}

"ff_bases.secret"
{
	"dsp"	"1"
	"dsp_volume"	"0.5"

	"playlooping"	
	{
		"name"		"ambient/atmosphere/ambience_base.wav"
		"volume"	"0.6"
		"pitch"		"100"
	}
	"playlooping"
	{
		"name"		"ambient/push/inside_amb1.wav"
		"volume"	"0.3"
		"pitch"		"100"
	}
}

"ff_bases.computer"
{
	"dsp"	"1"
	"dsp_volume"	"0.5"

	"playlooping"
	{
		"wave"		"ambient/wind/ff_wasteland_wind.wav"
		"volume"	"0.3"
		"pitch"		"100"
	}
	"playlooping"
	{
		"wave"		"ambient/machines/lab_loop1.wav"
		"volume"	"0.4"
		"pitch"		"100"
	}
	"playsoundscape"	
	{
		"name"		"d1_canals.util_windgusts"
		"volume"	"0.3"
	}
}

"ff_bases.flagroom"
{
	"dsp"	"1"
	"dsp_volume"	"0.5"

	"playlooping"
	{
		"wave"		"ambient/wind/ff_wasteland_wind.wav"
		"volume"	"0.4"
		"pitch"		"100"
	}
	"playsoundscape"	
	{
		"name"		"d1_canals.util_windgusts"
		"volume"	"0.3"
	}
}

"ff_bases.lower"
{
	"dsp"	"1"
	"dsp_volume"	"0.5"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/ambience_base.wav"
		"volume"	"0.3"
		"pitch"		"100"
	}
	"playlooping"
	{
		"name"		"ambient/push/inside_amb1.wav"
		"volume"	"0.6"
		"pitch"		"100"
	}
}

"ff_bases.water2"
{
	"dsp"	"1"
	"dsp_volume"	"0.5"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/ambience_base.wav"
		"volume"	"0.1"
		"pitch"		"100"
	}
	"playlooping"
	{
		"name"		"ambient/push/inside_amb1.wav"
		"volume"	"0.6"
		"pitch"		"100"
	}
}