// Push soundscape file
// Author: Ginger Lord
// Some sections based on existing valve soundscapes but modified

// outside area between the central warehouse and the base corridor
"xo.outside"
{
	"dsp"	"1"
	"dsp_volume"	"0.4"

	// constant wind base
	"playlooping"
	{
		"volume"	"0.2"
		"pitch"		"100"
		"wave"		"ambient/wind/ff_wasteland_wind.wav"
	}

	// Wind gusts (based on cliffe's cs_assault settings)
	"playrandom"
	{
		"time"		"20,30"
		"volume"	"0.3,0.4"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_snippet1.wav"
			"wave"	"ambient/wind/wind_snippet2.wav"
			"wave"	"ambient/wind/wind_snippet3.wav"
			"wave"	"ambient/wind/wind_snippet4.wav"
			"wave"	"ambient/wind/wind_snippet5.wav"
		}
	}

}


// inside
"xo.inside"
{
	"dsp"	"1"
	"dsp_volume"	"0.5"

	// General ambient noise
	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"100"
		"wave"		"ambient/push/inside_amb1.wav"
	}

	"playrandom"
	{
		"time"		"20,30"
		"volume"	"0.1,0.2"
		"pitch"		"90,110"
		
		"rndwave"
		{
			"ambient/wind/windgust.wav"
			"ambient/wind/wind_moan1.wav"
			"ambient/wind/wind_moan2.wav"
			"ambient/wind/wind_moan4.wav"
		}
	}

	"playrandom"
	{
		"time"		"30,60"
		"volume"	"0.3,0.5"
		"pitch"		"90,100"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"
		"rndwave"
		{
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/rustypipes1.wav"
			"wave"	"ambient/materials/rustypipes2.wav"
		}
	}
}
"xo.waterarea"
{
	"dsp"	"1"
	"dsp_volume"	"0.4"

	"playsoundscape"
	{
		"name"	"xo.outside"
		"volume"	"1.0"
	}

	"playlooping"
	{
		"volume"	"0.3"
		"wave"		"ambient/water/lake_water.wav"
		"pitch"		"100"
	}
}

"xo.cavern"
{
	"dsp"	"23"
	"dsp_volume"	"0.6"

	"playsoundscape"
	{
		"name"	"xo.outside"
		"volume"	"0.4"
	}

	"playrandom"
	{
		"volume"	"0.1,0.3"
		"pitch"		"90,120"
		"time"		"0.5, 5.0"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"
		"rndwave"
		{
			"wave"	"ambient/water/ff_distant_drip1.wav"
			"wave"	"ambient/water/ff_distant_drip2.wav"
			"wave"	"ambient/water/ff_distant_drip3.wav"
			"wave"	"ambient/water/ff_distant_drip4.wav"
		}
	}
}