//modified from shutdown2

// Roasted Mid Map
"roasted.outside"
{
	"dsp"		"1"
	"dsp_volume"	"0.4"

	// constant wind base
	"playlooping"
	{
		"volume"	"0.2"
		"pitch"		"100"
		"wave"		"ambient/wind/ff_wasteland_wind.wav"
	}

	// Wind gusts (based on cliffe's cs_assault settings)
	"playrandom"
	{
		"time"		"20,30"
		"volume"	"0.3,0.4"
		"pitch"		"90,110"

		"rndwave"
		{
			"wave"	"ambient/wind/wind_snippet1.wav"
			"wave"	"ambient/wind/wind_snippet2.wav"
			"wave"	"ambient/wind/wind_snippet3.wav"
			"wave"	"ambient/wind/wind_snippet4.wav"
			"wave"	"ambient/wind/wind_snippet5.wav"
		}
	}
}


//roasted ramp room
"roasted.rr"
{
	"dsp"		"1"
	"dsp_volume"	"0.6"
	"playlooping"
	{
		"volume"	"0.3"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/tone_alley.wav"
	}
}




// roasted front door
"roasted.frontdoor"
{
	"dsp"		"1"
	"dsp_volume"	"0.5"
	"playsoundscape"
	{
		"name"	"roasted.rr"
		"volume"	"0.7"
	}
	"playsoundscape"
	{
		"name"	"roasted.outside"
		"volume"	"0.3"
	}
}





//roasted flagroom
"roasted.flagroom"
{
	"dsp"		"1"
	"dsp_volume"	"0.6"

	// General ambient noise
	"playlooping"
	{
		"volume"	"0.1"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/ff_ambience.wav"
	}

	"playrandom"
	{
		"time"		"30,60"
		"volume"	"0.3,0.5"
		"pitch"		"90,100"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"
		"rndwave"
		{
			"wave"	"ambient/materials/metal4.wav"
			"wave"	"ambient/materials/rustypipes1.wav"
			"wave"	"ambient/materials/rustypipes2.wav"
                        "wave"  "ambient/water/drip_loop1.wav"
		}
	}

}



//roasted water
"roasted.water"
{
	"dsp"		"1"
	"dsp_volume"	"0.8"


	"playsoundscape"
	{
		"name"	"roasted.rr"
		"volume"	"0.2"
	}

	"playlooping"
	{
		"volume"	"0.05"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/undercity_loop1.wav"
	}

	"playlooping"
	{
		"volume"	"0.1"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/ff_ambience.wav"
	}

	"playlooping"
	{
		"volume"	"0.5"
		"pitch"		"100"
		"wave"		"ambient/water/drip_loop1.wav"
	}

}
