// Halflife 2 custom sound mixers.
// These Sound Mixers are referenced by name from Soundscapes, and are used to provide
// custom volume control over various sound categories, called 'mix groups'

// "GROUPRULES" specifies the rules for inclusion of a sound in a mix group.
// Rules are checked sequentially (from top to bottom). All fields must match
// in a row in order for a sound to match the group.  A sound my be included 
// in up to 8 mix groups.

// LIMITS: 
//		up to 64 unique mix groups
//		up to 76 group rules entries
//		up to 32 sound mixers
//		all strings are limited to 31 characters!

// NOTE2: at runtime, you can display the classname of the sound source by
// setting snd_showclassname 1 in the console.

// NOTE3: main character dialog during critical scenes is ducked using a separate code path which, when
// active, temporarilly disables mixer ducking (prevent double ducking).  
// Lower priority sounds are ducked by higher priority sounds, if "is ducked" is enabled. 
// Only sounds with "causes ducking" enabled can cause a lower priority sound to be ducked.

"GROUPRULES"
{
// NOTE: order these from least general to most general

//						directory or .wav		classname																		Causes			Duck to Ducker
//	group name				name substring			substring		chan				sndlvl_min		sndlvl_max		priority		Is Ducked		Ducking			Percent			Threshold
//	----------				--------------			---------		----				----------		----------		--------		---------		-------			-------			---------

	"Vort_Dialog"				"/vort"				""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Alyx_Dialog"				"/alyx"				""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Alyx_Dialog"				"/al_"				""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Citizen_Dialog"			"/citizen"			""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Citizen_Dialog"			"/female"			""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Citizen_Dialog"			"/male"				""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Monk_Dialog"				"/monk"				""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Eli_Dialog"				"/eli_"				""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Kleiner_Dialog"			"/kl_"				""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Breen_Dialog"				"/br_"				""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Mossman_Dialog"			"/mo_"				""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Barney_Dialog"				"/ba_"				""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Gman_Dialog"				"/gman_"			""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Metrocop_Dialog"			"/mcop"				""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Soldier_Dialog"			"/cs_"				""			""				""			""			"60"			"0"			"1"			"100"			"20"

	"bullethit"				"impact_bullet"			""			""				""			""			"50"			"0"			"0"			"100"			"40"
	"bulletmiss"				"nearmiss"			""			""				""			""			"50"			"0"			"0"			"100"			"40"
	"Explosions"				"explo"				""			""				"120"			""			"50"			"0"			"1"			"100"			"40"

	"Player_Suit"				"fvox/"				"Player"		""				""			""			"50"			"0"			"0"			"100"			"40"
	"Player_Weapons_Loud"			"weapon"			"Player"		""				"140"			""			"50"			"0"			"1"			"100"			"40"
	"Player_Weapons"			"weapon"			"Player"		""				""			""			"50"			"0"			"1"			"100"			"40"
	"Player"				"player/"			"Player"		""				""			""			"50"			"0"			"0"			"100"			"40"
	"Player"				"physics/"			"Player"		""				""			""			"50"			"0"			"0"			"100"			"40"

	"NPC_Voice"				""				"NPC"			"CHAN_VOICE"			""			""			"50"			"0"			"1"			"100"			"40"
	"NPC_Weapons_Loud"			""				"NPC"			"CHAN_WEAPON"			"140"			""			"50"			"0"			"1"			"100"			"40"
	"NPC_Weapons"				""				"NPC"			"CHAN_WEAPON"			""			""			"50"			"0"			"1"			"100"			"40"
	"NPC_Body"				""				"NPC"			"CHAN_BODY"			""			""			"50"			"0"			"0"			"100"			"40"
	"NPC_Looping"				""				"NPC"			"CHAN_STATIC"			""			""			"50"			"0"			"0"			"100"			"40"
	"NPC"					""				"NPC"			""				""			""			"50"			"0"			"0"			"100"			"40"

	"AHELI_WEAPON"				"aheli_weapon"			""			""				"140"			""			"50"			"0"			"1"			"100"			"40"
	"GUNSHIP_WEAPON"			"gunship_weapon"		""			""				"140"			""			"50"			"0"			"1"			"100"			"40"
	"STRIDER_WEAPON"			"strider_weapon"		""			""				"140"			""			"50"			"0"			"1"			"100"			"40"

	"Ambient_Alarms"			"ambient/alarms"		""			""				""			""			"20"			"1"			"0"			"60"			"40"
	"Ambient_Atmosphere"			"ambient/atmos"			""			""				""			""			"20"			"1"			"0"			"60"			"40"
	"Ambient_Wind"				"ambient/wind"			""			""				""			""			"20"			"1"			"0"			"60"			"40"
	"Ambient_Water"				"ambient/water"			""			""				""			""			"20"			"1"			"0"			"60"			"40"
	"Ambient_Fire"				"ambient/fire"			""			""				""			""			"20"			"1"			"0"			"60"			"40"
	"Ambient_Gas"				"ambient/gas"			""			""				""			""			"20"			"1"			"0"			"60"			"40"
	"Ambient_Levels"			"ambient/levels"		""			""				""			""			"20"			"1"			"0"			"60"			"40"
	"Ambient_Creatures"			"ambient/creatures"		""			""				""			""			"20"			"1"			"0"			"60"			"40"
	"Ambient_Machines"			"ambient/machines"		""			""				""			""			"50"			"1"			"0"			"60"			"40"

	"Trains"				"plats/"			""			""				""			""			"50"			"0"			"0"			"100"			"40"
	"Doors"					"doors/"			""			""				""			""			"50"			"0"			"0"			"100"			"40"
	"Buttons"				"buttons/"			""			""				""			""			"50"			"0"			"0"			"100"			"40"
	"Items"					"items/"			""			""				""			""			"50"			"0"			"0"			"100"			"40"
	"Beams"					"beams/"			""			""				""			""			"50"			"0"			"0"			"100"			"40"
	"Vehicles"				"vehicles/"			""			""				""			""			"20"			"1"			"0"			"68"			"40"
	"Vehicles_Looping"			"vehicles/"			""			"CHAN_STATIC"			""			""			"20"			"1"			"0"			"68"			"40"

	"UI"					"common/"			""			""				""			""			"50"			"0"			"0"			"100"			"40"
	"UI"					"ui/"				""			""				""			""			"50"			"0"			"0"			"100"			"40"

	"Physics"				"physics/"			""			""				""			""			"50"			"0"			"0"			"100"			"40"
	"Ambient"				"ambien"			""			""				""			""			"50"			"0"			"0"			"100"			"40"
	"Music"					"music/"			""			""				""			""			"25"			"1"			"1"			"75"			"40"
	"Dialog"				"vo/"				""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Dialog"				"combined/"			""			""				""			""			"60"			"0"			"1"			"100"			"20"
	"Combat"				"weapon"			""			""				"110"			""			"50"			"0"			"0"			"100"			"40"
	"Combat"				"explo"				""			""				"110"			""			"50"			"0"			"0"			"100"			"40"
	"Weapons"				"weapon"			""			""				"120"			""			"50"			"0"			"0"			"100"			"40"

	"Quiet"					""				""			""				"0"			"70"			"50"			"0"			"0"			"100"			"40"
	"Medium"				""				""			""				"71"			"90"			"50"			"0"			"0"			"100"			"40"
	"Loud"					""				""			""				"91"			"100"			"50"			"0"			"0"			"100"			"40"
	"VeryLoud"				""				""			""				"101"			"149"			"50"			"0"			"0"			"100"			"40"
	"SuperLoud"				""				""			""				"150"			""			"50"			"0"			"0"			"100"			"40"

	"All"					""				""			""				""			""			"50"			"0"			"0"			"100"			"40"
}


//----------------------------------------------------------------
// Sound Mixers, referenced in Soundscapes via "SOUNDMIXER" "name"
// New Sound Mixers may be created by level designers or sound engineer.
//----------------------------------------------------------------

// This is the default mix for the game.
// The mix value of a sound will be set to the value referenced by the 
// least general group found that includes the sound. (top to bottom search of grouprules)

"Default_Mix"
{

//	group name			mix value
//	----------			---------
	"Explosions"			"0.90"
	"Player_Weapons_Loud"		"1.0"
	"Player_Suit"			"0.56"
	"Weapons"			"0.79"

	"AHELI_WEAPON"			"0.85"
	"GUNSHIP_WEAPON"		"0.85"
	"STRIDER_WEAPON"		"0.85"
	"bullethit"			"0.67"
	
	"Music"				"0.81"
	
	"All"				"0.72"
}


"Display_Mix"
{
//	group name			mix value
//	----------			---------
	"Explosions"			"1.0"
	"Physics"			"0.7"
	"Ambient"			"0.7"
	"Music"				"0.7"
	"Vehicles"			"0.7"
	"Vehicles_Looping"		"0.7"
	"Ambient_Alarms"		"0.7"
	"Trains"			"0.7"
	"Doors"				"0.7"
	"Buttons"			"0.7"
	"Items"				"0.7"
	"Beams"				"0.7"
	"UI"				"0.7"
	"bullethit"			"0.7"
	"bulletmiss"			"0.7"
	"Player_Suit"			"0.7"
	"Player_Weapons_Loud"		"0.7"
	"Player_Weapons"		"0.7"
	"Player"			"0.7"
	"NPC_Voice"			"0.7"
	"NPC_Weapons"			"0.7"
	"NPC_Weapons_Loud"		"0.7"
	"NPC_Body"			"0.7"
	"NPC_Looping"			"0.7"
	"AHELI_WEAPON"			"1.0"
	"GUNSHIP_WEAPON"		"1.0"
	"STRIDER_WEAPON"		"1.0"
	"NPC"				"0.7"
	"Dialog"			"0.7"			
	"Weapons"			"0.8"
	"Alyx_Dialog"			"0.7"
	"Citizen_Dialog"		"0.7"
	"Barney_Dialog"			"0.7"
	"Metrocop_Dialog"		"0.7"
	"Soldier_Dialog"		"0.7"
	"All"				"0.7"
}

"Voicetest_Mix"
{
//	group name			mix value
//	----------			---------

	"NPC_Voice"			"1.0"
	"Dialog"			"1.0"			
	"Alyx_Dialog"			"1.0"
	"Citizen_Dialog"		"1.0"
	"Barney_Dialog"			"1.0"
	"Metrocop_Dialog"		"1.0"
	"Soldier_Dialog"		"1.0"
	"All"				"0.1"
}

"Citadel_Dialog_Only"
{
//	group name			mix value
//	----------			---------

	"NPC_Voice"			"0.72"
	"Dialog"			"0.72"			
	"Alyx_Dialog"			"0.72"
	"Gman_Dialog"			"0.72"
	"Music"				"0.81"
	"All"				"0.01"
}

// add new sound mixers here...ALWAYS use Default_Mix as a template.

//
//Soundmixer for hunted sewers ghroth experiment
//

"huntedsewers_mix"
{
//	group name			mix value
//	----------			---------
	"Explosions"			"0.90"
	"bullethit"			"0.67"
	"bulletmiss"			"0.7"	
	"Player"			"0.7"
	"Player_Weapons_Loud"		"1.0"
	"Player_Weapons"		"0.7"
	"Weapons"			"0.79"
	"Ambient"			"0.7"
	"Ambient_Water"			"0.7"
	"Ambient_Atmosphere"		"0.7"
	"Physics"			"0.7"
	"Doors"				"0.7"
	"Buttons"			"0.7"
	"Items"				"0.7"	
	"Music"				"0.81"
	"UI"				"0.7"
	"All"				"0.72"
}