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-   -   New video card w00t! (https://forums.fortress-forever.com/showthread.php?t=15026)

greenday5494 03-17-2008 03:23 PM

i only hve 256MB 8800GT LOL

פֿяαιп βαмαgεפ 03-17-2008 03:32 PM

Quote:

Originally Posted by greenday5494
i only hve 256MB 8800GT LOL

Overclock galloure! :lol:

I was thinking that maybe 1gig was a bit much, but when you look at next gen games, I think "NAH"

greenday5494 03-17-2008 03:37 PM

yea, are you at work? LOL im in my school's computer lab


is there a way to upgrade memory on a GFX Card? Oh, and it works fine for everything except Texture Detail. on most games, i need to set it to High instead of Ultra. Not too bad.

v3rtigo 03-17-2008 03:45 PM

Ah, was just askin because 1 GB of video memory won't do much for performance unless you play at insane resolutions or full AA + AF. At least for now :p

פֿяαιп βαмαgεפ 03-17-2008 04:57 PM

Quote:

Originally Posted by v3rtigo
Ah, was just askin because 1 GB of video memory won't do much for performance unless you play at insane resolutions or full AA + AF. At least for now :p

I intend to use full AA + AF so, YEAH, YEAAAAAH!!! :lol:

Quote:

Originally Posted by greenday549445648646132878LOL646874564
yea, are you at work? LOL im in my school's computer lab

Yes, it is extremeley calm today. Almost as if the world has exploded and we're the only ones left.

greenday5494 03-17-2008 06:16 PM

yea, when i use full AA (AF costs absoultey NOTHING to render) at 1280x1024, it lags on a heavy spam in waterpolo where everything is visable and has water to anti-aliase.

פֿяαιп βαмαgεפ 03-18-2008 03:19 PM

Quote:

Originally Posted by greenday5494
yea, when i use full AA (AF costs absoultey NOTHING to render) at 1280x1024, it lags on a heavy spam in waterpolo where everything is visable and has water to anti-aliase.

Really?

I heard about waterpolo being a bit laggy. But on the 256MB 8800GT...

greenday5494 03-18-2008 06:32 PM

yea and it crashes. :/. it tells me to tell a programmer, and too many indices or something. the map's buggy. needs to be fixed. theres no reason a 8800GT 256MB cant run it. i have to turn down Water to reflect world only to get a playable FPS. it needs to be fixed

פֿяαιп βαмαgεפ 03-19-2008 10:37 AM

Quote:

Originally Posted by greenday5494
yea and it crashes. :/. it tells me to tell a programmer, and too many indices or something. the map's buggy. needs to be fixed. theres no reason a 8800GT 256MB cant run it. i have to turn down Water to reflect world only to get a playable FPS. it needs to be fixed

Only on this map I hope, and what about other, graphically demanding games?

Mudfrog 03-19-2008 12:39 PM

I was having an issue last night on the NFO server when the map was pitfall, not sure whats going on with that map but I was dropping down to 15 fps :shock:

Thats with a dual core / 8800GT 512 OC.. I've never been under 80 before last night and thats with 1280x1024 max everything.

v3rtigo 03-19-2008 01:06 PM

2morforever completely rapes my fps too, I think it's just a case of bad mapping.

פֿяαιп βαмαgεפ 03-19-2008 01:30 PM

Quote:

Originally Posted by v3rtigo
I think it's just a case of bad mapping.

Methinks2

Alltough on my Radeon 2600 pro, they seem to work fine, alltough it's a much less powerfull card... strange...

greenday5494 03-19-2008 06:19 PM

Quote:

Originally Posted by פֿяαιп βαмαgεפ
Only on this map I hope, and what about other, graphically demanding games?

oh yes, it's only waterpolo and waterpolo only. it plays crysis on High settings (but Texture on MEdium ofc) and bioshock at full settings (i dont have vista so cant speak for DX10) at a pretty high res. all in all, its a great card, got it only for 215.

Damascus 03-24-2008 10:39 PM

Grats on the new card :)

Now you can actually play games :lol:

KubeDawg 03-24-2008 11:00 PM

Yeah but it seems to have slowed down my connection times and such. I have no clue wtf how to fix it... I mean, it plays FF fantastically, but it takes over a minute to connect to a server which is over doulbe the time it used to. Would heapsize affect that at all? Or is that completely seperate from the card?

v3rtigo 03-25-2008 12:57 PM

If you upped your quality settings, it might be loading textures and whatnot into memory, which explains why it could be taking longer. Just a wild guess though.


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