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any help with the architecture is welcome. Quote:
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here are some screenshots of the flagroom http://193.138.204.186/~sgware/mapin...usttxt0030.jpg http://193.138.204.186/~sgware/mapin...usttxt0031.jpg more roundings coming :d |
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ugh... my favorite ledge to put my sg on for the flag area is gone. =-( Is it possible to put a new ledge in a diff location for defending the flag? It doesnt have to be the same ole same ole place... but someplace against those walls surrounding the flag pit?
By the way, you have done a WONderful job with this map! It looks very playable and purty. I just worry weather or not I will be able to walk along the paths. Some of those look like I would fall right off the edge! LOL! |
where the fuck is the spiral staircase D:
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im sure he will add those little details soon!
it looks cool, just that considering its a desert environment, the inside looks a bit like a silo or something, can we have like sand in the corners or a bit more yellowness/orangey light in places ?! |
I miss the spiral staircase and the little ledge. It also needs the other SG cove above the entrance...
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I would think that a new rendering of the map would lend itself to some minor changes. I wouldnt mind having the small stuff missing, but I would like to see that we make sure that we account for some of the needs around the original reason it was there. Example: originally there were to alcoves and a light fixture in that fr area... engies would build there. So if we take any of those out, perhaps be sure to include another alcove or ledge in a similar fashon in about that area. You know... like... put the light on the OTHER side. Or instead of the alcove, put a ledge... ya know?
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This map looks FAB! :shock:
really Two thumbs up, now get the details tweaked and stuff and this map is gone be ownage |
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nope, exact on the same place, i've just played TFC again and i've noticed that it was missing so ive added it :D Quote:
can you try to say it in an other way? |
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The ladder would render the incoming O totally useless. They'd be totally dicked coming up that bad boy. Sgs would slaughter, rockets would do worse. That's what the spiral staircase is there for!
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i've resized the old textures becouse i needed some space at my host :D 1.2 MB > 200 KB :p Here are the new screenshots : Staircase (small) (before i've tried the large one) http://193.138.204.186/~sgware/mapin...usttxt0032.jpg Sentry spot :D http://193.138.204.186/~sgware/mapin...usttxt0033.jpg Large staircase http://193.138.204.186/~sgware/mapin...usttxt0034.jpg http://193.138.204.186/~sgware/mapin...usttxt0035.jpg |
looks brillaint, one minor point i think the jagensess of the big pipe on the big stairs with the warning black/yellow colours looks slightly odd, maybie try making less Jagedness or putting a lip on the egde so it looks more like a structure and not a cut hole
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That really does look ace, well done :)
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hmm, smoothing groups, does enyone knows how those work?
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If it's the same in hammer as max, label faces with a number. All those faces with the same number(s) will be smoothed together!
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IMO, the ladder coming out of the pit is in the entire wrong position. I liked the way it was, where you could climb to the grate that brought you to the base or hide WAY up top.
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but for the moment i need some ideas for the architecture of the front of the base oh yes, and stuff like this: http://secrets.tfccentral.org/graphi...dlands0000.jpg i won't bring them back! and here are some new screens: http://193.138.204.186/~sgware/mapin...usttxt0036.jpg http://193.138.204.186/~sgware/mapin...usttxt0037.jpg |
The canyon in that screen is way too large. There's no upper yard room. It really should be kept to scale with the origional.
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