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-   -   Hyeah! Hyeah! Hyeah! (https://forums.fortress-forever.com/showthread.php?t=11609)

Private_Joker 09-21-2007 08:21 PM

Hyeah! Hyeah! Hyeah!
 
Here's a tweak for those who can't get enough of the old school:
I missed the classic jump sound (from Quake, originally) in my Fortress experience, so I just opened
\Steam\SteamApps\team fortress classic.gcf

and found
root\tfc\sound\player\plyrjmp8.wav

I exported it, and put it into
\Steam\SteamApps\SourceMods\FortressForever\sound\ player\footsteps\movement

I backed up jump1.wav, jump2.wav, and jump3.wav and replaced all three with the plyrjump8.wav file. Now when I bunnyhop I can sing along with that familiar hyeah! hyeah! hyeah! hyeah!

Here's what I used:
http://files-upload.com/files/517738/plyrjmp8.wav

Many cheers to the development team! This is the true Team Fortress legacy!
The war is never over! FORTRESS FOREVER!

-Joker

-=bingo-bango=- 09-21-2007 08:28 PM

my gyad, i hated that groan

tu! 09-22-2007 01:40 AM

so you are using the tfc jump grunt sound in ff? if so i might try it out.

tu! 09-22-2007 01:48 AM

whoa i just looked @ the sounds folder...1/2 that shit needs to be locked.


ppl are just gonna paste blanks over the ambient sounds, increase the movement sounds volumes and lower the weapon sound volumes...

Rawd 09-22-2007 02:08 AM

^^ ^^^ ^^

Now they are. :)

Johnny Mullet 09-22-2007 02:09 AM

Quote:

Originally Posted by tu!
so you are using the tfc jump grunt sound in ff? if so i might try it out.

The Quake grunt is different from the TFC grunt.

tu! 09-22-2007 03:05 AM

Quote:

Originally Posted by Johnny Mullet
The Quake grunt is different from the TFC grunt.

yes but he says he exported from here "Steam\SteamApps\team fortress classic.gcf"

so im confused.

tu! 09-22-2007 03:07 AM

Quote:

Originally Posted by Rawd
^^ ^^^ ^^

Now they are. :)

ppl did the same shit in tfc. it's no secret!

redux 09-22-2007 05:41 AM

The Quake grunt almost sounded painful... HUUAH HUUAH

Private_Joker 09-22-2007 03:30 PM

Quote:

Originally Posted by Johnny Mullet
The Quake grunt is different from the TFC grunt.

Really? I've played alot of Quake and alot of TFC and I never noticed a difference. The bitrate is different on the .wav files (I can tell this by extracting the quake jump from the Quake .pak) but otherwise I always thought it was the same noise.

People can blank over the game sounds to hear me sneaking up on them all they want, I'm still gonna loose a primed nade in their face and supershotty the bowels out of em ;-D

THE WAR IS NEVER OVER!
-Joker

MightyLotu 09-23-2007 09:21 AM

FF should have it's own jump grunt.. the jump sound is too boring imo
is there a way to get the TFC grunt for FF in the meantime?

StrickNine 09-24-2007 05:30 AM

Quote:

Originally Posted by Private_Joker
Really? I've played alot of Quake and alot of TFC and I never noticed a difference. The bitrate is different on the .wav files (I can tell this by extracting the quake jump from the Quake .pak) but otherwise I always thought it was the same noise.


You kidding me? The Quake jump grunt is very different from the TFC jump grunt.

IvaQuaL 09-24-2007 04:48 PM

haha, by the way is it true the sound is actually trent reznor grunting ? considering he did the sound track that might be true.


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