Donny |
06-04-2007 06:27 PM |
Wow. Many replies.
Quote:
Originally Posted by nodnarb
This must be some sort of record. I have only seen two of your posts, and your already on my ignore list! Good job, buddy.
Anyways, as for you Mr. Donny the map looks good. I don't like that square building off to the right in the first building. Break it up, add some support columns like in this pic.
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Yeah I think this guy is somesort of buttwipe. :P
I'll try your idea on the power house. I dont like block houses too much either.
Quote:
Originally Posted by SirTiger
...Lastly, he didn't fail at rendering some good lighting in the interior base, he just needs to tweak it accordingly (same with the env_light, too intense, lower it down Donny <3). I hope you watch your tone of your general idea next time, dick.
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Hmmm.. I got the lights for the env from Valve wiki which has the best light levels for the diffrent skybox textures for env_light :S But you think it's too bright? Hmm... I'll see.
Quote:
Originally Posted by own3r
The brick textures in HL2 are not the best, this map would look better with concrete or stone textures. My preference would be for stone. As reguards to the lighting, I like the idea of more subtle ambient but a high intensity is a good idea. Having the ambient some sort of light blue might be quite cool can we see how that might look?
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I like the bricks even tho I agree that the brick textures suck off from an elephant.
Do you mean stone like dustbowl? :confused: I wouldnt like to add too much grey to this map tho. It doesnt feel right.
And what comes to the lights, do you mean env or the inside's orange? I first thought to add blue there but then I decided to go for the orange because of the brick walls, would feel warmer and nicer.
Baronofhellion, yeah that and warpath are the sort of 'daddies' on this map. :P
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