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-   -   ff_barren ( last update 23.09.2007 (dd.mm.yyyy)) (https://forums.fortress-forever.com/showthread.php?t=8483)

barronofhellion 06-04-2007 04:12 PM

i like the open area viewing the base, it reminds me of dustbowl sorta

Donny 06-04-2007 06:27 PM

Wow. Many replies.
Quote:

Originally Posted by nodnarb
This must be some sort of record. I have only seen two of your posts, and your already on my ignore list! Good job, buddy.

Anyways, as for you Mr. Donny the map looks good. I don't like that square building off to the right in the first building. Break it up, add some support columns like in this pic.

Yeah I think this guy is somesort of buttwipe. :P
I'll try your idea on the power house. I dont like block houses too much either.

Quote:

Originally Posted by SirTiger
...Lastly, he didn't fail at rendering some good lighting in the interior base, he just needs to tweak it accordingly (same with the env_light, too intense, lower it down Donny <3). I hope you watch your tone of your general idea next time, dick.

Hmmm.. I got the lights for the env from Valve wiki which has the best light levels for the diffrent skybox textures for env_light :S But you think it's too bright? Hmm... I'll see.

Quote:

Originally Posted by own3r
The brick textures in HL2 are not the best, this map would look better with concrete or stone textures. My preference would be for stone. As reguards to the lighting, I like the idea of more subtle ambient but a high intensity is a good idea. Having the ambient some sort of light blue might be quite cool can we see how that might look?

I like the bricks even tho I agree that the brick textures suck off from an elephant.
Do you mean stone like dustbowl? :confused: I wouldnt like to add too much grey to this map tho. It doesnt feel right.
And what comes to the lights, do you mean env or the inside's orange? I first thought to add blue there but then I decided to go for the orange because of the brick walls, would feel warmer and nicer.

Baronofhellion, yeah that and warpath are the sort of 'daddies' on this map. :P

Donny 06-04-2007 07:02 PM

TF2 can go play in the sandbox with others of his age. Let big boys play here and talk about this map in this topic, so no more spam.
http://img23.exs.cx/img23/4294/gtfo.png

Donny 06-04-2007 07:05 PM

He came back for you.

Welcome to my ignore list.

own3r 06-04-2007 07:12 PM

Don. I mean the ambient lighting in the light_environment entity. There's a few nice orangey/sandy stone texture have a look under "stone" to see.

Donny 06-04-2007 07:13 PM

Quote:

Originally Posted by own3r
Don. I mean the ambient lighting in the light_environment entity. There's a few nice orangey/sandy stone texture have a look under "stone" to see.

Allrighty then. :) I'll have a look.

own3r 06-04-2007 07:16 PM

Quote:

Originally Posted by TeamFortress2
What he means is that it sux

Your precious, lets see your map vmf then.

Donny 06-04-2007 07:18 PM

Quote:

Originally Posted by own3r
Your precious, lets see your map vmf then.

Ignore him and his posts, that way he cant ejaculate.
His mom aint home so he wants attention.

Loader 06-04-2007 07:18 PM

Can I take you home and cuddle you?

Donny 06-04-2007 07:20 PM

Own3r, do you mean stone/stonewall050b or it's littlesisters?

Donny 06-04-2007 09:28 PM

Not so bright, ambient lighter, power house 'unblockified', even though it still looks like shit :lol: You'll be the judge.
http://img266.imageshack.us/img266/4...0031py2.th.jpg
Also here's the 'overlook' so one could get better picture on what the fuck is going on. Edited by my 1337 Photoshop skillz:
http://img266.imageshack.us/img266/1...copyuo5.th.jpg
Edit: Pink is blue spawns, orange red spawns.
Spawns move so that if for example Red has CP1 they spawn on their spawn, then if they have CP2, they still spawn on their HQ spawn, if they have CP3 they spawn on the spawn that is near the CP2. If they have CP4, they spawn on CP 3's spawn. And if they have CP5 they'll spawn on their spawn because they just owned and Control points are now reset.

own3r 06-04-2007 09:43 PM

Are there respawns and all that in the midfield if you capture that? Or will players have to walk the whole way?

Donny 06-04-2007 09:46 PM

Quote:

Originally Posted by own3r
Are there respawns and all that in the midfield if you capture that? Or will players have to walk the whole way?

Explaned under the pic. :rolleyes:

nodnarb 06-04-2007 10:14 PM

Quote:

Originally Posted by Donny
Explaned under the pic. :rolleyes:

Are you making a warpath map, or an a/d map?


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