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-   -   ff_siden  released (https://forums.fortress-forever.com/showthread.php?t=12780)

uliboh 11-04-2007 05:01 AM

ff_siden  released
 
ff_siden_b2 was released.

http://uliboh.tonkotsu.jp/jisaku/ff_siden01.JPG
http://uliboh.tonkotsu.jp/jisaku/ff_siden02.JPG
http://uliboh.tonkotsu.jp/jisaku/ff_siden03.JPG
http://uliboh.tonkotsu.jp/jisaku/ff_siden04.JPG

downloads here.

have a fun:)

stino 11-04-2007 06:23 AM

no pics no clicks ..

EDIT: sorry, didn't see that there was a html page linked, edit the link to more info : or something, with download i was only expecting the map itself, i don't like to risk downloading a map that really looks terrible, i have a download limit, and i'm quite close to it every month...

Krusty 11-04-2007 06:25 AM

just click on the link there are the screen and may stop behaving like a kid / windows user

Ihmhi 11-04-2007 06:29 AM

Quote:

Originally Posted by Krusty
just click on the link there are the screen and may stop behaving like a kid / windows user

Then he should say pics are in the link.

"No pics no clicks" sounds messed up but you are an idiot if you think a lot of people will not ignore your map if you do not have pictures of it.

KubeDawg 11-04-2007 06:42 AM

News for ya Imhmi, I clicked the link regardless.

stino 11-04-2007 06:47 AM

Quote:

Originally Posted by Krusty
just click on the link there are the screen and may stop behaving like a kid / windows user

oh, windows user, so it's not me you refer to :p

uliboh 11-04-2007 08:53 AM

sorry
link is changed

New link:
http://www.sandbasted.org/ff/betatest/ff_siden_b2.zip

bokko 11-04-2007 05:13 PM

Quote:

Originally Posted by KubeDawg
News for ya Imhmi, I clicked the link regardless.

News for ya, not everyone is special like you.
Looks interesting, I'll download and give it a try.

Player 11-04-2007 06:05 PM

It is common courtesy...

I like the Well inspired midmap / water route to allow access into the opposition's base; I suggest adding a player clip over the stairs which allow users to enter / exit the water from the midmap tunnel so it acts as a ramp, because, as it is now, when you try to exit the stairs you start popping up which could get fairly annoying; make it so the exit is smooth (making the stairs behave like a ramp will do this).

The layout is smooth albeit quite simple. It feels as though the two levels in the "ramp room" are two entirely separate, sealed floors / rooms; basically, it appears to me that what happens below will have no bearing on what happens above...no interactions between each level, which could possibly make the gameplay a bit simple. The flag room seems simple also, with few ways to go for the flag...essentially it is left to conc in slide out, conc in conc out; I say that because they are the most common methods of attack for flag rooms with similar layouts.

Now, for something more superficial: the rock displacements could have their tops looking less regular (flat), and raised / lowered to make them seem more fitting / natural; the lifts move at a slow pace, maybe the speed could be increased.

Overall, I would say it is a good map : )

Dr.Satan 12-16-2007 08:48 PM

Is this map still in beta or have you completed it yet? I would really love to include it in The Community Map Pack.

פֿяαιп βαмαgεפ 12-18-2007 02:11 PM

Reminds me of Halo Deathmatch maps... Pretty cool!

Crazycarl 12-21-2007 06:46 PM

It looks nice from the screenshots but I think you could add a lot more detail. Right now it could pass for a HL1 map, albeit with nicer textures. For example those yellow pipes. Don't just join them at right angles like that; pipes curve. If you can find a model to use for those pipes, that's even better. Also when you have a pipe going through a wall, there should be some kind of collar or evidence of a hole in the wall. And there should be some structure there to support the pipes as they are probably not strong enough to hold themselves up.

That's just an example and if you look around you can probably find lots of places to add trim and architectural features to make the map more interesting and believable.

GhostBuster 01-14-2008 02:06 PM

Really nice, we played lots of pickups at this map and im sure its going to be in the league, bugless, balancefull and decent looking. Good job!

GambiT 01-14-2008 02:22 PM

i like it, its my style, simple and pretty, good job!

BlisTer 01-21-2008 10:48 PM

i'm bumping this just to say this map is very fun for league format, great job.

Only thing that needs improving is the yard, it's too long, too bumpy, and not high enough

Dr.Satan 01-22-2008 01:12 AM

ha...was wondering what map you all were jabbering about in the #ff.pickup chan earlier! I'm really glad this map plays well b/c it's already on my Season 1 Map List

Skanky Butterpuss 01-27-2008 04:11 PM

Quote:

Originally Posted by BlisTer
i'm bumping this just to say this map is very fun for league format, great job.

Only thing that needs improving is the yard, it's too long, too bumpy, and not high enough

all of this is true.

squeek. 01-27-2008 07:29 PM

Quote:

Originally Posted by BlisTer
Only thing that needs improving is the yard, it's too long, too bumpy, and not high enough

Definitely need to raise to the yard skybox/ceiling quite a bit. Other than that its a great map.

GhostBuster 01-28-2008 04:00 PM

No guys, its the idea, it stops the offenses that doesnt know how to conc well, now u have to conc well to go by that fort in the midle and not get stuck, its cool like it is.

Dr.Satan 01-28-2008 10:10 PM

neg...I don't like it. Needs to be higher. The thing in the middle isn't bad, but the sky box is way to low. Great map all together though.


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