Forum: Lua
10-18-2008, 03:57 PM
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Replies: 7
Views: 3,260
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Forum: Lua
10-18-2008, 11:35 AM
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Replies: 7
Views: 3,260
If you have any syntax errors or other problems...
If you have any syntax errors or other problems in the lua file, anything after that line won't work. It should give error messages in the console though.
If you can't get it working, post the lua...
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Forum: Mapping
10-11-2008, 03:51 PM
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Replies: 20
Views: 6,541
There's one more option... You could make the...
There's one more option... You could make the vehicles actually move, like circle through a round canyon. It would be an FPS drop if it wasn't optimized properly, but with Source's parenting system...
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Forum: Mapping
10-09-2008, 05:34 AM
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Replies: 11
Views: 6,146
Some default HL2 sounds use some settings from...
Some default HL2 sounds use some settings from some file or something. If it's not already, try using the wav as a custom sound by copying it to a new directory.
And post all the values of the...
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Forum: Mapping
10-08-2008, 09:26 PM
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Replies: 11
Views: 6,146
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Forum: Mapping
10-08-2008, 07:58 PM
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Replies: 11
Views: 6,146
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Forum: Mapping
10-08-2008, 05:58 PM
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Replies: 11
Views: 6,146
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Forum: Other Games
09-29-2008, 04:24 PM
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Replies: 15
Views: 3,567
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Forum: Mapping
09-29-2008, 06:03 AM
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Replies: 23
Views: 7,425
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Forum: Mapping
09-29-2008, 05:11 AM
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Replies: 23
Views: 7,425
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Forum: Mapping
09-27-2008, 01:40 PM
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Replies: 23
Views: 7,425
Yeah... I suppose smoothing groups and shading...
Yeah... I suppose smoothing groups and shading should make it look smooth enough.
Are there any maps that have a system to detect which players are in a certain area or any ideas how to do so?...
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Forum: Mapping
09-26-2008, 08:06 PM
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Replies: 23
Views: 7,425
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Forum: Mapping
09-26-2008, 09:13 AM
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Replies: 23
Views: 7,425
Gief better editor for that then
I could use...
Gief better editor for that then
I could use subdivide to make the walls, but no way I'm gonna go editing the ramp vertex by vertex as a displacement. Hammer lacks proper tools for editing...
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Forum: Mapping
09-25-2008, 07:22 PM
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Replies: 23
Views: 7,425
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Forum: Mapping
09-25-2008, 06:15 PM
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Replies: 23
Views: 7,425
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Forum: Lua
09-23-2008, 06:00 PM
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Replies: 2
Views: 3,215
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Forum: Mapping
09-22-2008, 05:44 PM
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Replies: 23
Views: 7,425
Progress so far: ...
Progress so far:
http://a1win.pp.fi/temp/ff_crossfire0011.jpg
http://a1win.pp.fi/temp/ff_crossfire0007.jpg
http://a1win.pp.fi/temp/ff_crossfire0009.jpg
edit:...
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Forum: Mapping
09-22-2008, 09:24 AM
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Replies: 23
Views: 7,425
Just to remind you, I'm not going to make a...
Just to remind you, I'm not going to make a direct port of the old crossfire. I don't think it would play very well in FF as it is. Also the building area of the map is a bit useless as it's more...
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Forum: Mapping
09-21-2008, 10:35 PM
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Replies: 23
Views: 7,425
On the other hand, now that I think about it, I...
On the other hand, now that I think about it, I could make the bunker layout a bit like it was in crossfire. I got some kind of a vision, I'll try putting something up tomorrow.
It won't look like...
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Forum: Mapping
09-21-2008, 07:29 PM
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Replies: 23
Views: 7,425
Remember crossfire from HLDM?
So I came up with another idea once again. This seems to be small enough for me to actually get finished if the gameplay turns out fun enough when testing.
The core idea is from the HLDM map...
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Forum: Mapping
09-21-2008, 01:00 PM
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Replies: 20
Views: 4,579
Wouldn't it be better if you just closed the...
Wouldn't it be better if you just closed the hatches from the sniper deck to the hallway so that the snipers could take their positions before the hatches open again instead of randomply spawning...
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Forum: Modding
09-21-2008, 11:18 AM
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Replies: 17
Views: 5,679
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Forum: Modding
09-20-2008, 11:39 PM
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Replies: 20
Views: 5,649
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Forum: Mapping
09-20-2008, 10:00 PM
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Replies: 14
Views: 3,642
Yeah, that's a good idea. I just need my video...
Yeah, that's a good idea. I just need my video card back, hopefully next week. I'll try to put something up before that and then see if I can get a server and some people for testing :D
edit: On...
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Forum: Mapping
09-20-2008, 09:05 PM
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Replies: 14
Views: 3,642
The point is the whole team is engineers, you...
The point is the whole team is engineers, you can't just blow all the SGs up at the same time. Some build them in front line, some cover the next step and once the front line goes, those engies build...
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