Fortress Forever

Go Back   Fortress Forever > Search Forums

Showing results 1 to 25 of 30
Search took 0.00 seconds.
Search: Posts Made By: scout
Forum: Communities, Leagues, Clans and Guilds 07-02-2008, 01:12 AM
Replies: 51
Views: 8,303
Posted By scout
Gator's ugly lolz. suck some more dick...

Gator's ugly lolz.

suck some more dick squeek.
Forum: Communities, Leagues, Clans and Guilds 06-06-2008, 09:14 PM
Replies: 43
Views: 8,038
Posted By scout
whore.

whore.
Forum: Communities, Leagues, Clans and Guilds 05-14-2008, 02:43 AM
Replies: 30
Views: 7,508
Posted By scout
good call geo

good call geo
Forum: Communities, Leagues, Clans and Guilds 05-13-2008, 03:53 AM
Replies: 30
Views: 7,508
Posted By scout
btw can i call you gatorade? if you let me...

btw can i call you gatorade?

if you let me join ill change my name to power so we can be powerade and gatorade. wouldn't that be awesome!?!
Forum: Communities, Leagues, Clans and Guilds 05-13-2008, 03:47 AM
Replies: 30
Views: 7,508
Posted By scout
my mom says im good. please let me join...

my mom says im good. please let me join goodfellas plsplsplps.

ill let you use my pocket protector.
Forum: Communities, Leagues, Clans and Guilds 05-13-2008, 01:34 AM
Replies: 30
Views: 7,508
Posted By scout
can i join

can i join
Forum: General Discussion 04-29-2008, 05:55 PM
Replies: 220
Views: 27,423
Posted By scout
I'd be up for it. We can use /KBN/ server if...

I'd be up for it.

We can use /KBN/ server if we need to.
Forum: General Discussion 04-29-2008, 05:51 PM
Replies: 8,708
Views: 651,618
Posted By scout
let me just say me and everyone else who actually...

let me just say me and everyone else who actually PLAYS ff really enjoy the (free) time and effort the devs put into this game. Criticisms aren't bad but all out bitching is just lame.

I wish we...
Forum: Communities, Leagues, Clans and Guilds 04-18-2008, 07:50 PM
Replies: 149
Views: 21,612
Posted By scout
FUCK YOU :mad: I wanted to make that joke.

FUCK YOU :mad: I wanted to make that joke.
Forum: Tips and Tutorials 03-26-2008, 03:39 AM
Replies: 7
Views: 5,168
Posted By scout
negative... but its so easy to make a last...

negative...

but its so easy to make a last disguise script it doesn't really matter. :)
Forum: Maps 03-22-2008, 06:12 AM
Replies: 42
Views: 15,631
Posted By scout
Finish optimizing pitfall ffs.

Finish optimizing pitfall ffs.
Forum: Tips and Tutorials 02-24-2008, 12:14 AM
Replies: 7
Views: 5,168
Posted By scout
bind key to last disguise?

How do I do this?
Forum: Server Administration 02-07-2008, 12:08 PM
Replies: 6
Views: 3,177
Posted By scout
Well every other source mod has it so i dont see...

Well every other source mod has it so i dont see why not.

$var = ff_mapname
alias mp_restartgame "changelevel ff_mapname."

not exactly leet hax :/
Forum: Server Administration 02-03-2008, 02:29 PM
Replies: 6
Views: 3,177
Posted By scout
I could use a command to reload the map.

Yes, I'm aware of ff_restartround. I want to make a config that you only need to exec to get sourcetv running, and nothing else, just to make it foolproof. Naturally this involves reloading the...
Forum: General Discussion 09-30-2007, 03:56 PM
Replies: 19
Views: 3,734
Posted By scout
Oh good, now the top clans can start playing.

Oh good, now the top clans can start playing.
Forum: Mapping 09-24-2007, 12:48 PM
Replies: 6
Views: 1,930
Posted By scout
Too lazy lol. I wanna push a button and play the...

Too lazy lol. I wanna push a button and play the map 2 seconds later. Maybe in 10 years. :lol:
Forum: Mapping 09-24-2007, 12:45 PM
Replies: 3
Views: 1,650
Posted By scout
Yeah, LUA functions only seem to work with...

Yeah, LUA functions only seem to work with trigger_ff_script entities.

Your suggestion worked, thanks!
Forum: Mapping 09-24-2007, 03:10 AM
Replies: 3
Views: 1,650
Posted By scout
Making a trigger_teleport team specific?

How? :)

I'd prefer a way using hammer, but LUA is fine if necessary.
Forum: Mapping 09-24-2007, 12:57 AM
Replies: 6
Views: 1,829
Posted By scout
I get the same problem. Fortunately the map I'm...

I get the same problem. Fortunately the map I'm working on has a dedicated spawn with teles, so I just reversed the position of everything. :lol:
Forum: Mapping 09-24-2007, 12:50 AM
Replies: 6
Views: 1,930
Posted By scout
That maybe more effective for simple stuff, but I...

That maybe more effective for simple stuff, but I had 30 lines of LUA code after that trigger. :o Albeit most of them were AddAmmo. And it's nice to be able to play with triggers without...
Forum: Mapping 09-23-2007, 02:45 PM
Replies: 1
Views: 1,921
Posted By scout
lua: BroadCastSoundToPlayer with custom .wavs?

Ok last question (I hope) :).

Can I use custom .wavs for BroadCastSoundToPlayer? And will those sounds download when someone downloads the map? I've tried using the path as an arguement, that...
Forum: Mapping 09-23-2007, 12:13 AM
Replies: 6
Views: 1,930
Posted By scout
Works as expected, thanks.

Works as expected, thanks.
Forum: Mapping 09-22-2007, 01:06 PM
Replies: 6
Views: 2,078
Posted By scout
Ok, I found the problem. Bad :allowed code. ...

Ok, I found the problem. Bad :allowed code. player:GetTeamId() doesn't return Team.kBlue/Team.kRed. Blue = 2, Red = 3, for some reason. Why that stopped all code from that point on, I have no...
Forum: Mapping 09-22-2007, 01:02 PM
Replies: 6
Views: 1,930
Posted By scout
lua: actions happen x second(s) after trigger?

I want an action to occur 1 second after a map trigger (ontouch specifically).

It sounds like AddSchedule might do something like this, but unfortunately I'm only given a very abstract idea of how...
Forum: Mapping 09-22-2007, 12:06 AM
Replies: 6
Views: 2,078
Posted By scout
Thanks AltPluz, I'll play with that for a bit. ...

Thanks AltPluz, I'll play with that for a bit.

FF is returning errors correctly, the file just wasn't generating errors. And it still doesn't work. :X

It's strange, because anything I put...
Showing results 1 to 25 of 30

 
Forum Jump

All times are GMT. The time now is 07:44 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.