Some of you may be aware that the Quake 4 Fortress project came to a stop and an Alpha version was released along with the source code. A dedicated "Team Fortress" gamer (avirox) who has worked with modding since the beginning is wanting to make this project a reality. Here are some of his projects.............
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MegaTF United - a mod which combines elements of all the greatest tf mods to mega and adds new features and bugfixes as well
TF United Coop - Team fortress cooperative play - introduces tougher, more challenging monsters using the team fortress gameplay style.
..and his others:
ETF max - Mod based on Enemy Territory Fortress which uncaps bunnyhopping speeds and makes ETF feel more like QuakeWorld TF.
Quake 4 Fortress eXtreme - My continuation of where the Q4F team left off. It's currently in development (especially for 1.4.2)
Codename RoX: A stand-alone game based on the Darkplaces engine which combines elements of FPS and RTS games with base-building and unit construction etc.
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If anyone is interested in helping out with Q4FX, please read this.......
http://forums.teamfortressxtreme.com...?showtopic=866
TFX is a dedicated site to "Team Fortress" games and open source modding is a great experience!
This is what we need to make this go.................
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- A team of DEDICATED players (I'm aiming at at least 10) who can attend scheduled nightly matches two to four times a week
- Confident beta testers who won't just run around aimlessly but explore the game and class structure and balance and report on areas where elements need to be tweaked or changed
- Multi-platform users - linux, etc.
- Preferably people with quake 4
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Any help is appreciated!
If you are unaware of how fast the gameplay is in "Quake4Fortress" then you may want to watch the Q4F promo video from Quakecon!
http://www.youtube.com/watch?v=Ou8T1RfOTho