I don't know how the wiggle walk works in ff or quake but it would be cool if it is the same as in TFC.. that is using strafe/gliding techniques while running on ground or up stairs, worked especially good on a curved set of stairs like the button stairs on schtop. If it is like that, then it doesn't break the game. If it is something differnt.. like something that allows a player to script a wiggle walk script to have him constantly running around at max or near max bhop speed than obviously that would be a problem O_o
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