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Old 09-24-2007, 06:44 PM   #17
Thor-Stryker
Spybox
 
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Join Date: Mar 2007
Location: Savannah, GA
Class/Position: Sniper, Defensive
Gametype: Capture Point
Affiliations: Unguilded
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Quote:
Originally Posted by IvaQuaL
i could kind of see your point if it was about suiciding when infected if you're like playing D around your respawn which is good grounds for an infection spreading but kenny specifically stated that it was to 'steal' the kill, and even then you still shouldn't suicide.

either get a medic from your team to heal you, go somewhere less populated, go to the enemy base to try and spread it back, get killed.. there are countless options. you seem to treat infection as annoying and overpowered, which is besides the point. the game is a whole, you can't just take what you like and circumvent the little bits and pieces that you find annoying.

i admit it's kind of a gray line. in my opinion the kill command should only be used in cases like being stuck in world geometry. there is wanting to change class right away but it should instead be tackled by allowing people to change class in their respawn, perhaps with stuff like func_changeclass brushes. this is besides the point anyway.

you've been infected, deal with it without bumming an enemy medic's perfectly valid infection away.
The problem is that medic are an offensive class. The only time you could get an Heal to prevent your death, would be standing right next to the respawn door waiting for the medic to respawn, which would of course lead others to get infected.

And even if his infection is valid, the fact that the medic gets one-touch kills and has much more maneuverability than a spy makes him better at causing havok in a base.

But its hard to get through the pro-medic babble, I just like class balance thats all.
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