Quote:
Originally Posted by Industrial
I disagree with the concmaps (as well as funmaps etc). They are a meta game so different from the original they even spawn a NEW player base of people who have no interest in killing other people. I have met players who have never played tfc as a CTF game. I don't believe this kills a game's community, as you can play both (one to do something fun and different once in a while).
|
That is the skills community. I think they are a very important aspect of TFC. I mean, if anything, they are
excellent training for learning to conc in CTF and stuff.
Every O Med I ever knew in TFC also ran concmaps like some sort of addiction. They were always trying to better themselves, always trying to improve their skill.
I do not view this (somewhat) seperate community in TFC/FF as a weakness. Rather, it is a strength!
Let us compare TF2's gameplay modes to FF's gameplay modes (past and very near future I hope):
TF2:
-Capture The Flag
-Command Point
FF:
-Capture The Flag
-Shutdown
-Command Point
-Invade And Defend
-Dustbowl/Palermo style play (I forget what this is called)
-Skills maps (concmaps etc.)
-Hunted maps
-Deathmatch maps
-Escape maps (let's see these in the near future!)
-Sports/push maps (push, murderball, ukfootie, pigskin, minigolf, etc.)
-Fun maps (old favorites like heavymachinery2, new classics like duckhunt)
-King of the Hill
And lest we forget,
entirely new gameplay styles can be created thanks to LUA.
FF literally has 5 times the gameplay that TF2 has. Yes, it does divide the community sometimes, but it is also one of our greatest strenghts.