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Old 10-06-2007, 02:19 AM   #13
Ihmhi
[AE] 0112 Ihmhi *SJB
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Join Date: Mar 2007
Location: Newark, NJ, United States
Class/Position: A little bit o' everythin'
Gametype: Also a little bit o' everythin'
Affiliations: [AE] Asseater, *SJB Straight Jacket Brigade
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Quote:
Originally Posted by Industrial
I disagree with the concmaps (as well as funmaps etc). They are a meta game so different from the original they even spawn a NEW player base of people who have no interest in killing other people. I have met players who have never played tfc as a CTF game. I don't believe this kills a game's community, as you can play both (one to do something fun and different once in a while).
That is the skills community. I think they are a very important aspect of TFC. I mean, if anything, they are excellent training for learning to conc in CTF and stuff.

Every O Med I ever knew in TFC also ran concmaps like some sort of addiction. They were always trying to better themselves, always trying to improve their skill.

I do not view this (somewhat) seperate community in TFC/FF as a weakness. Rather, it is a strength!

Let us compare TF2's gameplay modes to FF's gameplay modes (past and very near future I hope):

TF2:
-Capture The Flag
-Command Point

FF:
-Capture The Flag
-Shutdown
-Command Point
-Invade And Defend
-Dustbowl/Palermo style play (I forget what this is called)
-Skills maps (concmaps etc.)
-Hunted maps
-Deathmatch maps
-Escape maps (let's see these in the near future!)
-Sports/push maps (push, murderball, ukfootie, pigskin, minigolf, etc.)
-Fun maps (old favorites like heavymachinery2, new classics like duckhunt)
-King of the Hill

And lest we forget, entirely new gameplay styles can be created thanks to LUA.

FF literally has 5 times the gameplay that TF2 has. Yes, it does divide the community sometimes, but it is also one of our greatest strenghts.
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