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Old 02-13-2009, 04:17 PM   #58
caesium
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Join Date: Mar 2007
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Quote:
Originally Posted by R22B View Post
However, that is the design flaw in Aardvark – the mile long yard is nothing but a DM area.
that's not true. it plays a v important role in the balancing of effectiveness of all the classes on offence (by controlling their probability and duration of getting there). the problem basically is that this balancing effect is VERY different for players of different skill levels. it's rly v simple.

the solution is wait for the sniper overhaul. in the meantime, though, limits are worth experimenting with to address this difference.

and yeah, i suggested we give varying the limits with player numbers a go for the next patch, but nobody seemed keen on the idea. we can if ppl think it would be worth a try tho.
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