if you get the same conditions can you check to be certain that the visual timer is 'always correct/useful' as you seemed to state. Lag issues are generically a bit hard to test without good amounts of lag.
Not looked into it this evening - still wrapping something up locally before pushing it to beta. Don't want to start on anything else just at the moment.
__________________
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
|