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Old 01-17-2008, 09:16 PM   #1
4est
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CL_CopyExistingEntity: Help me, Help you

Help us with CL_CopyExistingEntity testing....

If you're getting the CL_CopyExistingEntity disconnect bug record a demo. Right after getting kicked, check the console for the error, and write down the entity number it said.

Playback the demo, and go to the end of the demo right before you were disconnect. Turn cheats on with "sv_cheats 1", and then type "cl_showents". It will print a list of all entities in game, and you can find the number that it told you it crashed on. Then, tell me what it says next to that number.

We need to test this on Monkey, Aardvark, and both Openfires.

1. Get a server full of people
2. Everybody record demos
3. Do the above steps during demo playback.
4. Post results here
5. .
6. Profit!


note: [AE] and :e0: members - would you like to scrim on this tonight?
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Last edited by 4est; 01-17-2008 at 09:37 PM.
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