Thread: FF_Submarine
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Old 09-04-2007, 11:17 PM   #20
Doughnut-4|4-
 
Join Date: May 2007
Posts Rated Helpful 0 Times
For the record I'm using a large cave ambient sound like that sound you hear in the Mummy with water drips. And the compression chamber starts with a "sub dive alarm" then door slams then an "air release" and finally metal bending.

That's about all the sounds I got so far. I also have a nice music number which I'd like to start the map for people who haven't joined yet, but that maybe a technical problem... we'll see.
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