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Old 06-04-2007, 04:03 PM   #18
Gator-
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Join Date: May 2007
Location: TX
Class/Position: Scout O, Medic O, Demo D/O, Soldier D
Gametype: CTF 4v4
Affiliations: [milkwood] ( GoodFellas )
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Quote:
Originally Posted by TeamFortress2
Ugly map, you need to learn how to use displacements. Some of the buildings are shaped weird too. You also fail at good lighting on the interiors.
Far better than anything you will produce in your miserable, grotesque, repulsive no-life. If you knew shit about mapping, you would know that a mapper actually polishes displacements once a solid structure is placed on the map (as in, all the interior things of the map is semi complete or close to such point). Once the backbone of the map is complete, then does the mapper shape up the ground/cliffs/etc using displacements. What he currently has is just a skeleton, not a finished product (to make it easier on himself when he displacementizes ). Most of the buildings have a unique architecture, though they are not the finished product (this map is a WIP after all). Lastly, he didn't fail at rendering some good lighting in the interior base, he just needs to tweak it accordingly (same with the env_light, too intense, lower it down Donny <3). I hope you watch your tone of your general idea next time, dick.
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