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Old 01-24-2008, 05:19 PM   #1
tml
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Map Makers- ceilings

I had a lot of people agree with me on this subject so atleast take it into consideration:

make the invisible ceiling higher than the height you would gain from a full powered HH conc. this allows faster gameplay and the ability to conc to battlements from the ground close to your own base! for example on ff_siden_b2 if you do a full powered HH the invisible ceiling stops you hits you back down and can even make you hit that pointless midmap obstacle (GRRR). If you dont know what i mean try a full HH on aardvark or well or shutdown2 the ceiling is nice and high allowing map to map concs!
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Old 01-24-2008, 05:50 PM   #2
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Moved to Mapping Section cause I think that's more appropriate.
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Old 01-24-2008, 06:10 PM   #3
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agreed, i personally put higher than normal skies/playerclips in my maps. i like to be able to rocket nade jump up without hitting my head.

although redgiants wasnt that high, i dont think it is low enough to bother anybody, at least i havent heard anything about it. if redgiants sky is to low let me know i'll change it in the new version.
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