10-30-2007, 06:40 PM | #1 |
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FF Historical Stats and Thoughts
Hi guys,
Out of curiosity I wanted to collect stats for a mod from its opening day onward. I had to stop though after my computer borked and the data seemed less interesting as time went on. Nonetheless I thought it would have been a waste not to have ever shared what I collected. So below are graphs of Players (members), Servers, and Player Minutes per Month (PMM), in millions of minutes. As you can see, TFF had a very impressive release that was decimated by the TF2 mod. The loss of Players was close to 51%. Although the tail-end of my graph showed an upswing, the most recent data point (not included) is well under 200 Players. The good news was that server numbers stayed mostly constant, which I guess says something about the supply of servers, and that PMM actually went up a bit even after the release of TF2 beta. People were playing longer, even if there were less people playing. I think this also coincided with PlanetHalflife's TF2-FF feature but I'm not sure on that. For consistency, I tried to collect my data-point at around 5pm PST (8pm EST) on each day. Therefore, I would not use this to judge European/Asian player-time. I think doing this type of graphing and analysis is important so that mod developers can see player trends, whether they are reacting to patches/marketing, who are playing (by timezone), and whether another event/release is taking away players (the obvious case here was the TF2 beta). Are there any other mods out there that you would like to see this done? I have my sights on some others including one I'm beta testing right now. No I didn't do this for a beta or a job, but I have always been a pro-mod person, and anything that helps mods out is a good thing. If you are a FF dev team member and you want the origianl MS Excel file, PM me. Apologies for the long windedness, and I hope this helps. |
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10-30-2007, 07:08 PM | #2 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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wow you must really have nothing to do!
JK looks nice, kinda cool to see the stats!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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10-30-2007, 07:13 PM | #3 |
D&A Member
Join Date: Jun 2007
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Perhaps steps should be taken to make sure that something is done to resurrect this community and mod, I'd hate to see it fade away slowly without a fighting chance.
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10-30-2007, 07:25 PM | #4 |
Guest
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Actually, we do know FF is dying
So, can you go away with your stats? You are evil! |
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10-30-2007, 07:51 PM | #5 | |
Regular or Menthol?
Join Date: Sep 2007
Location: Central MI
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10-30-2007, 08:09 PM | #6 | |
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As for my evilness, maybe in some other areas, my Heavy abuse perhaps, but not here. |
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10-30-2007, 09:59 PM | #7 |
Fear teh crowbar.
Retired FF Staff
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FF just took the hit that every other Source mod has so far - short attention spans. On top of that was TF2. I also notice a large decrease is players in TF2, especially after those first few days. Not to say its dying, far from it, but again, people have short attention spans.
But really, FF will only die when there is no one left to play it at all. |
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10-30-2007, 10:08 PM | #8 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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So basically I will never let it die cause I'll play it to the end of time if I have to.
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10-30-2007, 10:13 PM | #9 | |
Retired FF Staff
Join Date: Mar 2007
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I Love GenghisTron . I miss you sooooo Much. LOL. |
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10-30-2007, 11:50 PM | #10 |
Retired Mapper
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
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There are alot more people playing usually then most mods ever get on at their best. And compared to TFC (which is alot of bots anyway) FF has a pretty good ammount of the fortress players, even without the fake steamfriends player count added on. I have played mods with less than a full server for years before, and tbh the small communitys are almost always better than the huge ones.
As long as the devs keep going, and the community keeps making new maps/gametypes I think the player count will go up. Whenever there is something good enough to get a news item on gamespy or anywhere hl2 owners can see it people will come back and try. Need to do more than just polish it and make more remake maps though, its been clear to me since launch that pr was never a problem. plenty of people played and left for many reasons (tf2 probably one of them) most of which have been brought up here alot, mostly gameplay related problems imo. |
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10-31-2007, 12:18 AM | #11 | |
a fucking comedian
Beta Tester
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FORTRESS FOREVER! -Joker |
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10-31-2007, 12:49 AM | #12 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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yeah i've just learned this patch is waiting on me
i'll get on and do this lua i need to do! |
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10-31-2007, 01:01 AM | #13 | |
Join Date: Apr 2007
Location: Hiram, GA
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10-31-2007, 02:05 AM | #14 |
Kalikop
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Dont make me get out the work whip....
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10-31-2007, 02:22 AM | #15 | |
Join Date: Sep 2007
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10-31-2007, 02:47 AM | #16 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Yeah we're more civilized here, more pessimistic, but civilized nonetheless.
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10-31-2007, 03:08 AM | #17 | |
Fear the Mullet!
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Well, that means that QWTF and ETF are both still alive! Look how long those games been around. |
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10-31-2007, 01:41 PM | #18 | |
in-game as Dr.Ainpipe
Join Date: Sep 2007
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10-31-2007, 01:50 PM | #19 |
Join Date: Mar 2007
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i can do this automaticly, i could write a fast windows application that checks ever X minutes, or i can make a slow php script
only thing i need is a windows server to host the fast app, if nobody has one i'll have to use the php script. |
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10-31-2007, 01:58 PM | #20 | |
SoBe Yourself
Join Date: Sep 2007
Location: Russellville, AR
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