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Old 09-12-2007, 06:54 AM   #1
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Juggernaut Idea

Juggernaut:
There are a few games with this idea which might work for TFC, but I'd like to hear ideas. The basic idea is deathmatch style with a one buffed player versus a team of weaker players. This can be accomplished through health or firepower.

For the scores to work properly, I'd need two teams: Juggs and Jugg Hunters. Are they making the Hunted map so that snipers are a fraction of the total number of players on the server or just a set limit of five? I ask cause a fraction setting would allow me more than one Jugg in a full room.

Secondly, I can designate soldiers and hwguys on the jugg team only but what I'd prefer to do is give the jugg regenerating life or more armor so that anyone could be a soldier.

A good way to designate the jugg could be done with a flag carrier style (so if you kill him and pickup the flag you become the jugg) if I could figure out a way to turn off teams, which I don't think you can do normally.

Any other ideas or thoughts for this map?
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Old 09-12-2007, 08:27 AM   #2
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I'm going to make a bit similar mode to my king of the hill map. The only difference is that the teams are even (but only one player can be holding the flag at a time) and the player who is holding the flag isn't as much more powerful than the others as you described here. He will probably just have quad damage.

We have also played a hide and seek "mod" (a server side addon) for HLDM where one player is seeker with better weapons and more health and armor than the hiders. There's a time limit of about 5 minutes after which the hiders win if any of them is still alive. The hiders can also kill the seeker but it's very difficult.
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Old 09-12-2007, 06:38 PM   #3
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Code:
-----------------------------------------------------------------------------
-- includes
-----------------------------------------------------------------------------
IncludeScript("base_teamplay")

-----------------------------------------------------------------------------
-- Kill the Juggernaught. Don't get killed by the Juggernaught.
-----------------------------------------------------------------------------
POINTS_PER_JUGG_DEATH = 10
POINTS_PER_HUNTER_DEATH = 1
TIME_JUGG_REGEN = 0.5

function startup()

	-- set up team names
	SetTeamName( Team.kBlue, "The Juggernaught" )
	SetTeamName( Team.kRed, "Juggernaught Hunters" )

	-- set up team limits
	SetPlayerLimit( Team.kBlue, 1 ) -- We only need one Juggernaught.
	SetPlayerLimit( Team.kRed, 0 ) -- Unlimited hunters.

	local team = GetTeam( Team.kBlue )
	team:SetAllies( Team.kRed )
	team:SetClassLimit( Player.kScout, -1 )
	team:SetClassLimit( Player.kSniper, -1 )
	team:SetClassLimit( Player.kSoldier, 0 ) -- Soldier, and...
	team:SetClassLimit( Player.kDemoman, -1 )
	team:SetClassLimit( Player.kMedic, -1 )
	team:SetClassLimit( Player.kHwguy, 0 ) -- ...Heavy only.
	team:SetClassLimit( Player.kPyro, -1 )
	team:SetClassLimit( Player.kSpy, -1 )
	team:SetClassLimit( Player.kEngineer, -1 )
	team:SetClassLimit( Player.kCivilian, -1 )

	team = GetTeam( Team.kRed )
	team:SetAllies( Team.kBlue )
	team:SetClassLimit( Player.kScout, 0 )
	team:SetClassLimit( Player.kSniper, 0 )
	team:SetClassLimit( Player.kSoldier, 0 )
	team:SetClassLimit( Player.kDemoman,0 )
	team:SetClassLimit( Player.kMedic, 0 )
	team:SetClassLimit( Player.kHwguy, 0 )
	team:SetClassLimit( Player.kPyro, 0 )
	team:SetClassLimit( Player.kSpy, 0 )
	team:SetClassLimit( Player.kEngineer, 0 )
	team:SetClassLimit( Player.kCivilian, 0 )
	
	AddScheduleRepeating( "Juggernaught", TIME_JUGG_REGEN, Juggernaught )

end

function precache()
	-- I'm the Juggernaught, bitch!
	PrecacheSound("sounds/misc/ff_juggernaught/imthejuggernaughtbitch.wav")
end

function respawn_everyone()
	ApplyToAll({ AT.kRemovePacks, AT.kRemoveProjectiles, AT.kRespawnPlayers, AT.kRemoveBuildables, AT.kRemoveRagdolls, AT.kStopPrimedGrens })
end

function player_killed( player )
	ConsoleToAll( "player_killed" )
	-- For when the Juggernaught dies.
	local player = CastToPlayer( player )

	if player:GetTeamId() == Team.kBlue then
		ConsoleToAll( player:GetName() .. " was taken down!" )
		BroadCastMessage( "The Juggernaught was taken down by " .. killer:GetName() .."!" )
		local team = GetTeam( Team.kRed )
		team:AddScore( POINTS_PER_JUGG_DEATH )
		ApplyToPlayer( player, { AT.kChangeTeamRed } )
		ApplyToPlayer( killer, { AT.kChangeTeamBlue } )
		AddSchedule("respawn_everyone", 2, respawn_everyone)
	end
	
	if player:GetTeamId() == Team.kRed then
		ConsoleToAll( killer:GetName() .. " is the Juggernaught, bitch!" )
		BroadCastMessage( killer:GetName() .. " is the Juggernaught, bitch!" )
		BroadCastSound( "sounds/misc/ff_juggernaught/imthejuggernaughtbitch.wav" )
		local team = GetTeam( Team.kBlue )
		team:AddScore( POINTS_PER_HUNTER_DEATH )
	end
	

end



-- Give everyone a full resupply on a reset.
function player_spawn( player_entity )
	local player = CastToPlayer( player_entity )

	player:AddHealth( 400 )
	player:AddArmor( 400 )

	player:AddAmmo( Ammo.kNails, 400 )
	player:AddAmmo( Ammo.kShells, 400 )
	player:AddAmmo( Ammo.kRockets, 400 )
	player:AddAmmo( Ammo.kCells, 400 )
	player:AddAmmo( Ammo.kDetpack, 1 )
	player:AddAmmo( Ammo.kGren1, 4 )
	player:AddAmmo( Ammo.kGren2, 4 )
end

-- Juggernaught? More like Wolverine amirite?!
function Juggernaught()
	local c = Collection()	
	c:GetByFilter({CF.kPlayers})
	for temp in c.items do
		local player = CastToPlayer( temp )
		if player:IsAlive() then
			if player:GetTeam == Team.kBlue then
				player:AddHealth( 3 )
				player:AddArmor( 5 )
				
				if player:GetClass == 3 then
					player:AddAmmo( Ammo.kShells, 30 ) -- just shells for the Heavy, kthx.
				else
					player:AddAmmo( Ammo.kShells, 10 ) -- shells, and
					player:AddAmmo( Ammo.kRockets, 5 ) -- rockets for the Solly.
				end
		end
	end
end
Haha, what?

I don't even know for sure if that works, but we can try it.
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Old 09-12-2007, 08:36 PM   #4
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Juggernaut, Circus. Fuck.
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Old 09-12-2007, 10:34 PM   #5
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wow. lua looks really fun.
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Old 09-12-2007, 11:18 PM   #6
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Is it possible to modify the damage done by a player through the lua script?
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Old 09-12-2007, 11:18 PM   #7
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Make the AC fire rockets for the juggernaut tbh
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Old 09-12-2007, 11:22 PM   #8
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Quote:
Originally Posted by A1win
Is it possible to modify the damage done by a player through the lua script?
Yeah, although I don't know the specifics.
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Old 09-13-2007, 01:41 AM   #9
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This sounds a hell of a lot like the concept behind a mod for Half Life/Q1/Q2/UT called Holy Wars (which was itself a version of a mod called Headhunter, if I remember correctly), and it was pretty damn fun. Hope you get somewhere with this one, and you might want to look up the mod for some inspiration (though the HL version was pre-steam, and info might now be lacking on it).
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Old 09-13-2007, 02:25 AM   #10
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Quote:
Originally Posted by Circuitous
Yeah, although I don't know the specifics.
You spelt Juggerboobs wrong, man.
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Old 09-13-2007, 02:42 PM   #11
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Here's the Jubberboobs character model.
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Old 09-14-2007, 02:29 AM   #12
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Thanks now i have one more fantasy Ive yet to try a 3 breasted woman.

Here is a Holy Wars link or two
http://mods.moddb.com/1295/holy-wars/
http://planethalflife.gamespy.com/Vi...s.Detail&id=36

Seams like Head Hunter was a mode for Quake Team Fortress from what I could find.
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