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View Poll Results: Rock textures? | |||
nature/blendrockdirt007d (old screens) | 54 | 38.03% | |
de_dust/rockwall01 (new screens) | 48 | 33.80% | |
nature/rockwall009b (see hammer) | 16 | 11.27% | |
halflife/-*out_rk* (hl: source & hl1) | 14 | 9.86% | |
other (please specify in a post) | 10 | 7.04% | |
Voters: 142. You may not vote on this poll |
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09-29-2005, 08:42 AM | #321 |
Join Date: Jun 2005
Location: Brum.
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i think the rocks look out of play circ because, as he said in the post he needs to remove the shadows
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09-29-2005, 10:26 AM | #322 |
Join Date: Dec 2004
Location: Ohio
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the railing in the last pic looks nice in terms of detail, but it kinda ruins that spot for sg's etc.
I'd take it out. Gameplay > all. |
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09-29-2005, 10:46 AM | #323 | ||
Join Date: Feb 2005
Location: Belgium
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and one question, the grate under the ladder (to look down to the flag-pipe exit), is it there for anny reason at all? oh, yes something what is not good at making the bottom of the flag pit higher: if you place a sentry at the flag exit, it will be able to kill you ... and you cant hide (yes if you go up the ladder the sentry can see you, but you have time to trow grenades!) |
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09-29-2005, 12:14 PM | #324 |
Join Date: Feb 2005
Location: Just east of the jug handle
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4. Where's the ladder for climbing up from the bottom to the side entrance area? Or are you supposed to climb those rocks you've added?
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09-29-2005, 04:53 PM | #325 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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09-29-2005, 04:56 PM | #326 |
Retired FF Staff
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angle the ladder?
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09-29-2005, 05:59 PM | #327 | |
Join Date: Feb 2005
Location: Belgium
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the rocks are curved not straight, but i've think i've found a solution but i think it whouldn't look to good |
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09-29-2005, 08:18 PM | #328 |
Retired FF Staff
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???
you can have ___ ....|\ ....\.\ ....|..\ .../....\ ...|.....\ ...|......\ ...\.......\ yeah, ignore the dots the angle on the right is a ladder and the lines on the left are the rocks
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09-30-2005, 12:38 AM | #329 | ||
Useless
Retired FF Staff
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Look at all those dead links. |
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09-30-2005, 05:28 AM | #330 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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10-01-2005, 02:43 PM | #331 | ||
Join Date: Feb 2005
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Well first there's this little convo between me and stino.
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Definately an improvement IMO. |
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10-01-2005, 02:57 PM | #332 |
Retired FF Staff
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Oh, you're using a ladder model... Just use a brush and put func_ladder over it. :P
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10-01-2005, 04:53 PM | #333 | |
Join Date: Feb 2005
Location: Belgium
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10-01-2005, 04:56 PM | #334 | |||
Join Date: Feb 2005
Location: Belgium
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maybe i should make some stairs in the upper room to lower the entrance a little ? ^ lower view at detail room ^ ^ upper window of detail room ^ |
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10-01-2005, 07:00 PM | #335 |
Join Date: Mar 2005
Location: California
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beutiful stino...nice job on this new update. I do like those rocks, fits perfect for badlands. keep it up!
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10-01-2005, 07:08 PM | #336 |
Join Date: Apr 2005
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very nice, much better than what i could do.
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10-01-2005, 07:11 PM | #337 |
Join Date: Mar 2005
Location: In your pants.
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you really need to crank up your video settings though... turn on max AA and AF for screenshots.
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10-01-2005, 07:16 PM | #338 |
Join Date: Feb 2005
Location: Europe, Front Yard
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everything looks fine, but that orange in the fan room. it really looks bad and out of context tbh
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10-01-2005, 07:29 PM | #339 | ||
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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10-01-2005, 07:43 PM | #340 |
Join Date: Feb 2005
Location: Europe, Front Yard
Posts Rated Helpful 0 Times
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i don't know if i sounded agressive (sorry then) or if you intended to, but no, i don't have another texture. maybe i wouldnt' use orange at all, yellow/black striped could look good too. just a suggestion.
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