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View Poll Results: Rock textures? | |||
nature/blendrockdirt007d (old screens) | 54 | 38.03% | |
de_dust/rockwall01 (new screens) | 48 | 33.80% | |
nature/rockwall009b (see hammer) | 16 | 11.27% | |
halflife/-*out_rk* (hl: source & hl1) | 14 | 9.86% | |
other (please specify in a post) | 10 | 7.04% | |
Voters: 142. You may not vote on this poll |
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03-06-2008, 03:34 AM | #1101 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Can't someone else compile for you?
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03-07-2008, 10:41 AM | #1102 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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compiling isnt a final process, it has to be repeated untill the final product is perfect, every compile you notice little things that should be changed.
And sometimes my pc just say: hell, i quit! and then it reboots ... and then i have to recompile all over again ... conc_course originally compiled in 10 minutes, last time (few days back) i started at 16:00 and at 18:00 it still wasnt finished..., this isn't normal! and only thing i changed were a few texture alignments and tweaking of the light constants. |
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03-07-2008, 06:41 PM | #1103 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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check if everything is optimized correctly. is it VVIS that is taking forever, and compiling is a very very very very very VERY CPU dependent process, whats you CPU?
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03-07-2008, 09:59 PM | #1104 |
FF LOL
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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In no map, no matter how large or complex, should VVIS ever take more than 45 seconds.
Post vvis portion of compile log. Turn off all your visgroups, then turn world geometry on, turn off water and displacements, and look for small floating things. Add areaportals to delineate base from canyon. Last edited by Mr. Happy; 03-07-2008 at 10:14 PM. |
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03-07-2008, 10:15 PM | #1105 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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VVIS on my really old computer (2500+ CPU) took forever. now, on my 5600+X2, the whole compile process, including VRAD and VVIS and VBSP takes about 1 minute.
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03-08-2008, 06:42 AM | #1106 | |
Banned
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Quote:
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03-08-2008, 06:49 AM | #1107 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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or i could compile. every map i compile takes less than a minute, but, my internet is what kills me
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03-11-2008, 11:46 AM | #1108 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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compile times are from a quite high end pc, 3.8ghz and 3gb of ram, only not dual core
and as for vis optimalization, using glview i see what i want to see, quite big leafs and almost no messed up parts. |
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03-11-2008, 12:59 PM | #1109 | |
Banned
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Quote:
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03-11-2008, 05:38 PM | #1110 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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optimizing? why? why did it compile a time ago and why doesnt it compile now?
optimalisation didnt change since then so ... |
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03-11-2008, 06:39 PM | #1111 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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because it's valve
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04-29-2008, 04:55 PM | #1112 | |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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I know its been a while, but I would like to make a suggestion as to why you're having compile problems...
http://www.fortress-forever.com/foru...&postcount=295 Quote:
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07-18-2008, 01:25 PM | #1113 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Pleeeaaasseee finish this :>
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07-21-2008, 08:42 AM | #1114 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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Ditto. Badlands was my favorite TFC map after well. This one looked great.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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07-21-2008, 06:21 PM | #1115 |
Banned
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Stino - Last Activity: 06-26-2008 04:54 PM
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07-22-2008, 07:05 AM | #1116 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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a month ago :\
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07-22-2008, 07:39 AM | #1117 |
Beta Tester
Fortress Forever Staff Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating Gametype: British Bulldogs Affiliations: ®™ ^ Posts Rated Helpful 67 Times
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I tried calling but no response, someone else try give him a call or an email
http://www.sgware.be/?p=contact |
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07-22-2008, 10:22 AM | #1118 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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A month is more recent than I would have thought.
Well, hopefully he can at least pass the vmf to someone who can finish it*. *me.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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07-22-2008, 11:05 AM | #1119 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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yeah maybe ..., or maybe not, but i'm also still wayting for bug reports on the last one, nobody complains, but i still find tons of bugs
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07-22-2008, 11:58 AM | #1120 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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STINO!!
Hi! Helpful hint: Don't let badlands go unreleased or I'll find you and cut you!
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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