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Old 04-17-2008, 04:48 AM   #1
leilei
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XDFort

Remember this thread? I was just testing you guys lol. Now i'm making a Free multiplatform 'fortress' game. Damit another project

Right now i've went forward with it a bit and made a female base mesh. There will be males, but only later on since they don't make for good costume design and hair.

Probably the only unique thing of this one sticking out from the rest is the planned human skin color / hair style / hair color / eye color / face shape feature for less anonymity.

Another focus is map compatibility. The engine used does support Q1BSP, HLBSP and Q3BSP so if i put in the effort, maps intended for Team Fortress, Team Fortress Classic, Q3F and WFA could function in XDFort. (note i said function, not 'looking right'. it'd be up to the player to put in the appropriate textures to use with them). Also supported is ogg format for sound and music as well as tracker modules for music (YES)

Don't worry about OMG ADVERTISING YOUR STEALNIG THE LAST OF THE FF PLAYERS lol, i doubt xdfort will be in a comparable magnitude of popularity in this really early state. Outdoing FF isn't a goal. Making something Free (as in GPL free), cute, animey, and tiny size (20mb is the goal of release sizes) is the goal. For textures, they're going to be procedurally generated.
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Old 04-17-2008, 05:41 AM   #2
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Can't wait to see more
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Old 04-17-2008, 05:42 AM   #3
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OMG ADVERTISING YOUR STEALNIG THE LAST OF THE FF PLAYERS

jk


well dude, goodluck! i would surley be playing sometime if you ever get it released.
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Old 04-17-2008, 06:56 AM   #4
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Needs more boobs.
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Old 04-17-2008, 02:09 PM   #5
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looks good, very cartooney... how many polies is it, i figure you could waste a few more?
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Old 04-17-2008, 03:16 PM   #6
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haha that is awesome!
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Old 04-17-2008, 05:35 PM   #7
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Quote:
Originally Posted by -pF-
looks good, very cartooney... how many polies is it, i figure you could waste a few more?
There is support for normal mapping
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Old 04-17-2008, 05:43 PM   #8
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Normal mapping isn't an excuse for extremely low polygon stuff.
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Old 05-10-2008, 08:10 AM   #9
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Right now i'm trying to come up with a common explosion particle effect.
Many different animes have many different explosions and i've only so far thought of a explosion that may be TOO tf2-like.
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Old 05-10-2008, 08:13 AM   #10
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i like that explosion, but theres a little too much of that sparky shrapnel stuff. then again, it is an anime themed game, right? if so, that explosion will fit pretty well, i think.
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Old 05-27-2008, 09:49 PM   #11
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Sounds like a worthy endeavor--I love free things, I love Fortress, and the hardcore action of Fortress goes hand-in-hand with anime, it seems, soooo...right on

The war is never over!

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Old 05-27-2008, 10:16 PM   #12
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All quality armor should feature underboob. cannons look really cool.
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Old 05-28-2008, 03:38 AM   #13
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Looks genuinely terrible. Do you have a version where your tablet isn't broken, so I can reassess it?
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Old 06-01-2008, 03:34 AM   #14
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I like the look of the concept art. I find its pretty cool. I don't see the tubes everyone is talking about though.
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Old 05-10-2008, 07:22 PM   #15
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I like it!
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Old 05-10-2008, 07:41 PM   #16
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Looks good to me!
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Old 05-10-2008, 10:14 PM   #17
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I think that explosion looked awesome. I like the idea of animification as well. Heavy needs a better muzzleflash stuff on his AC. The one in TF2 looks really good, i was thinking something like that.
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Old 05-11-2008, 12:33 AM   #18
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i like TF2's previews/box art flash than the one in-game. :/
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Old 05-11-2008, 09:49 PM   #19
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Yeah, that huge cartoony muzzle flash looked good.
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Old 12-09-2008, 04:11 PM   #20
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nothing much happened since (OA is still on focus) but I did screw around and experiment with coding my own vehicles


which of course would not be default gameplay but heh. The vehicle is roughly 256 units big, and the map here is way too frigging huge
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