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09-17-2008, 01:29 AM | #1 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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Favorite patch?
What's your favorite patch? Could because of multiple reasons, you liked the changes it brought to the table, or because of a certain memory in that patch
i liked 1.11 the best. I personally think it was the most balanced, fun patch to date. Plus, i have many memories of that patch. |
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09-17-2008, 01:34 AM | #2 |
Retired FF Staff
Join Date: Jul 2007
Class/Position: D Eng Gametype: Griefing/Spawn Camping Posts Rated Helpful 5 Times
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I like the next PATCH that's coming out .
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09-17-2008, 01:43 AM | #3 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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I like the 2.1 patch.... because(speaking as a beta tester) we focused on balance, and the FUN factor. The whole idea aside from class balance, cute little ideas, and all.... was the make the game FUN! Somehow this had been overlooked before. Mostly because we were looking to make sure things worked. 2.1 has to be the funnest patch to date.
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09-17-2008, 01:48 AM | #4 |
y halo thar
Join Date: Mar 2008
Class/Position: Lord of Random Sentry Placement Gametype: CTF Posts Rated Helpful 0 Times
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2.1, because I joined the day after 2.0willout.
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09-17-2008, 01:51 AM | #5 |
Join Date: Jan 2008
Posts Rated Helpful 0 Times
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2.0 with 2.1 a close second. I choose 2.0 because of the jump pad addition and the other random changes. 2.1 is nice because of the uber leet maps and models and optimization, but I hold 2.0 close to my heart
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09-17-2008, 01:58 AM | #6 |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
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2.1 cause of everything.
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09-17-2008, 02:10 AM | #7 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
2.1 because we got (almost) everything right. The bits of cleanup and problems (linux etc.) were small compared to previous patches (constant crashes in 1.0, insane balance fuckup in 1.1 (fixed by 1.11)).
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09-17-2008, 02:20 AM | #8 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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2.1, because it added more user friendly and intuitive features. Still, I was disappointed in the respect that it could have and should have been even more.
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09-17-2008, 02:24 AM | #9 | |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
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Quote:
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09-17-2008, 08:32 PM | #10 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Medic = 1.0
hwguy = 2.1 pyro = 2.0 / 2.1 engineer = every patch has improved one thing and screwed something else scout = 2.0 / 2.1 though I still miss caltrops and radar demoman = 1.11 soldier = been fine in every patch for me spy = 2.1 only if you're the spy sniper = 2.1 |
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09-17-2008, 08:34 PM | #11 |
FF God
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Bring the caltrops back D:
They are so freaking useful, it is not even a funny Just make sure you don't add timers to them...just make them exactly like TFC, click and drop.
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09-18-2008, 03:49 AM | #12 | ||
FF LOL
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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But ya, thats the only weakpoint in 2fort, the spawns are uuugly. Otherwise, congratulations on making 2fort actually fun. Didn't think it was possible. Quote:
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