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View Poll Results: Rock textures?
nature/blendrockdirt007d (old screens) 54 38.03%
de_dust/rockwall01 (new screens) 48 33.80%
nature/rockwall009b (see hammer) 16 11.27%
halflife/-*out_rk* (hl: source & hl1) 14 9.86%
other (please specify in a post) 10 7.04%
Voters: 142. You may not vote on this poll

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Old 04-09-2006, 12:29 PM   #701
o_ginger lord
 
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The top of the cliffs has bugged me since the start, they really do need variation up and down. Saying the 3D skybox will fix it is ignoring the problem. The straight lines of the top sticks out like a sore thumb.

http://img65.imageshack.us/my.php?im...nch00054az.jpg

See how I did on MT, make the tops bumpy and it looks more realistic.
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Old 04-09-2006, 08:06 PM   #702
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very nice photoshop skillz, lol
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Old 04-09-2006, 10:39 PM   #703
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Can someone link me to the latest beta of this map so I don't have to swift through the pages? I want to run the map so I can give some input, Badlands was one of my favorite maps to play.
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Old 04-10-2006, 02:41 PM   #704
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Quote:
Originally Posted by tfcOG
Can someone link me to the latest beta of this map so I don't have to swift through the pages? I want to run the map so I can give some input, Badlands was one of my favorite maps to play.
i reworked a lot since last beta, so don't even look at it :d
http://www.sgware.be
Quote:
Originally Posted by Alligator
very nice photoshop skillz, lol
:d i'm a web designer
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Old 04-10-2006, 02:43 PM   #705
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Quote:
Originally Posted by Player
No, it was Photoshopped or he used Paint Shop Pro which I doubt because PSP is MS Paint with layers :P
why not? MS Paint.NET search on google, its really a nice proggy :d

Quote:
Originally Posted by Tennovan
Stino, jesse said thanks and here's the pic you asked us to take for you. Hope you find what you're looking for!

nah, don't like the hud, to flashy :d
if you want a real version of the map just release a bit of the sdk :d

Quote:
Originally Posted by Ginger Lord
The top of the cliffs has bugged me since the start, they really do need variation up and down. Saying the 3D skybox will fix it is ignoring the problem. The straight lines of the top sticks out like a sore thumb.

http://img65.imageshack.us/my.php?im...nch00054az.jpg

See how I did on MT, make the tops bumpy and it looks more realistic.
i'm going to put another layer on it but that layer wil be the 3dskybox

Quote:
The normal mapping on the walls is too pronounced aswell, maybe tone it down a little. All seems a bit crazy, looks like a blood vessel about to pop in places
hey, this is hl2, not 3dsmax, i cant set a value on a cubemap like in max :d

Last edited by o_stino; 04-10-2006 at 02:49 PM.
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Old 04-10-2006, 03:47 PM   #706
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If it's your own custom texture, yes you can, I think.

In the .vmt set the $envmapsaturation to something lower, like less than 1.
(This is just a guess. I could be way off)

But I think the poster was refering to the normal map not the cubemap anyway.
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Old 04-10-2006, 05:22 PM   #707
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Quote:
Originally Posted by Nezumi
If it's your own custom texture, yes you can, I think.

In the .vmt set the $envmapsaturation to something lower, like less than 1.
(This is just a guess. I could be way off)

But I think the poster was refering to the normal map not the cubemap anyway.
environmentmaps != bumbmaps ...
environmentmaps = cubemaps , but i could be wrong too :d
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Old 04-10-2006, 07:10 PM   #708
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Huh, he said the normal mapping was too pronounced (looks like a gold nugget, "elephant skin" was so much better)... what does that have to do with cubemaps...

btw bumpmaps not bumbmaps
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Old 04-11-2006, 01:53 AM   #709
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Quote:
Originally Posted by stino
i reworked a lot since last beta, so don't even look at it :d
http://www.sgware.be
:d i'm a web designer
I'd still like to see what you came up with originally. I couldn't find any links to dl the map on that site.
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Old 04-11-2006, 09:57 AM   #710
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HlL2 doesn't use bumpmaps anyway.

And cubemaps/envmaps do use the normal map.

But now we're getting into useless semantics.
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Old 04-11-2006, 05:51 PM   #711
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this map is great.. hm how much is done?

Stino, if you want any help seriusly then ask me I can maybye give feedback etc...

this looks now like the real badlands!
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Old 04-11-2006, 06:24 PM   #712
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Quote:
Originally Posted by tfcOG
I'd still like to see what you came up with originally. I couldn't find any links to dl the map on that site.
:s gallery/downloads > ff_badlands > and hell where is the file?

srry, maybe i was to lazy to upload it to my new host becouse its already and old version

and has anyone already tried to use the blur effect on bumPmaps ?
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Old 04-13-2006, 10:09 PM   #713
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hmm i like this hud tbh
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Old 04-18-2006, 02:10 AM   #714
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is it weird that i cant see any of the ff_badlands previews

but can see all of the ff_underground ones...
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Old 04-18-2006, 02:45 AM   #715
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um what?
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Old 04-18-2006, 02:48 AM   #716
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all the screenshot pictures for ff_badlands show up on my comp as red X's
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Old 04-18-2006, 02:50 AM   #717
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he probably modified them since he is coming up with a new version
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Old 04-18-2006, 02:56 AM   #718
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seems like he also took down the download link >:
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Old 04-18-2006, 05:27 AM   #719
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to me, it looks totally out of place and just wrong. To my eye, you are over using the displacement... and making it look like the whole map is made out of mud... and that you are going to slip and slide around rather then actualy be on solid ground.

Try to think about using displacements as "DETAIL" rather then your actual map. Most roads and walkways are made to be ... flat and of an equal size. The only time they become rounded or uneven is with massive use over years of trafic... and then it has to at least be heavy trafic.

I think it would look about 500 times better, if you focused less on what you can do with displacements... and more on just using them for detail.

Hell, I cant think of one game (including farcry) that tried to use displacements that heavly... well maybe ArmyMen for the N64

Uno has the right idea, for a heavy displacement outdoor area. The pathways themselves are extra square brushes... so you can have all the jello, and still have usable soild feeling(and visualy) walkways.

I can only see one picture (the one that was tested in the FF mod) cause the rest are busted.
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Old 04-18-2006, 04:44 PM   #720
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Quote:
Originally Posted by Tercel
is it weird that i cant see any of the ff_badlands previews

but can see all of the ff_underground ones...
i've moved 4 times from host, the first 2 times i have changed the links in this forum, but afther that i didn't change them anymore, you can look at my site, in the gallery you will see all screens with tumbnails (click for full version .. :d)
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