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Old 05-29-2007, 01:13 AM   #1
nodnarb
 
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[Release] ff_nodconc1

Well the first fully functional conc map has been released. It is downloadable via the community map pack and the following links:

www.seditionmod.com/mech/ff_nodconc1.zip
http://www.fpsbanana.com/maps/download/41581
http://www.moddb.com/downloads/mirro...7b5614a5f498d7


http://media.moddb.com/images/member...uggle00011.jpg
http://media.moddb.com/images/member...uggle00051.jpg
http://image.fpsbanana.com/ss/maps/86733.jpg
http://image.fpsbanana.com/ss/maps/86734.jpg

Last edited by nodnarb; 12-21-2007 at 04:14 PM.
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Old 05-29-2007, 01:33 AM   #2
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Yeah baby.

Fairly easy though is it not?

Last edited by Paft; 05-29-2007 at 01:43 AM.
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Old 05-29-2007, 01:42 AM   #3
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you could always just make invisible func_details if you didn't want rockets/grandes clipping through.
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Old 05-29-2007, 02:03 AM   #4
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more sshots !
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Old 05-29-2007, 02:04 AM   #5
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Quote:
Originally Posted by Paft
Yeah baby.

Fairly easy though is it not?
If you juggle it is moderate. The timing in FF is a lil' bit different then in TFC, so it takes some getting used to. The other classes are fun, too.
Quote:
Originally Posted by Beetle
you could always just make invisible func_details if you didn't want rockets/grandes clipping through.
Do you just make the clip brush func_detail, so that it appears invisible?
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more sshots !
soon!
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Old 05-29-2007, 02:32 AM   #6
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its too easy
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Old 05-29-2007, 02:36 AM   #7
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Quote:
Originally Posted by Skanky Butterpuss
its too easy
You and shax are doing it wrong, so of course it is easy. Stupid FF glitches =/
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Old 05-29-2007, 02:48 AM   #8
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I don't know where you got the idea that I'm doing it wrong seriously.
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Old 05-29-2007, 03:00 AM   #9
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Why not make a bunch of different ones you can try? As in you can have access to a wide variety of difficulties.
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Old 05-29-2007, 03:22 AM   #10
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I'm making more conc maps later. I just wanted to remake my favorite first.
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Old 05-29-2007, 05:53 PM   #11
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You could make it so you can hit a button to increase/decrease the difficulty. It could raise a platform at the top of the pit so youd have to conc higher

But thank goodness for concmaps. More maptypes ftw!
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Old 05-31-2007, 07:30 PM   #12
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Quote:
Originally Posted by nodnarb

Do you just make the clip brush func_detail, so that it appears invisible?

soon!
I dont think that would work, but if it doesnt you could always just get a func_detail brush and texture it with all nodraw.
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Old 05-31-2007, 07:40 PM   #13
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But, would I be able to see the rock behind it?
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Old 05-31-2007, 08:05 PM   #14
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well i would think so. i think you can if its a brush based entity rather than a world brush. if not isnt there an invisible texture?
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Old 05-31-2007, 08:06 PM   #15
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Quote:
Originally Posted by Beetle
if not isnt there an invisible texture?
I'm going to slit my wrists if there is. [/emo]
EDIT: *slits wrists*

THANKS BEETLE!
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Old 05-31-2007, 08:07 PM   #16
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rofl just checked. there is.
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Old 06-01-2007, 01:53 AM   #17
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i'm sure that the invis texture is a visblocker, so you might get some strangeness if you seal a player inside too much of it.
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Old 06-01-2007, 02:54 AM   #18
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http://developer.valvesoftware.com/wiki/Tool_textures

Invisible: Solid to all objects, invisible and does not cast shadows

No Draw: Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush

Last edited by Pixel; 06-01-2007 at 04:08 AM.
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Old 06-01-2007, 05:45 AM   #19
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but it doesnt seal a leak of its made into a func_detail right? same as if you made a sky brush a func_detail. man i did that on accident, took me forever to find out why it wasn't sealing.
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Old 06-01-2007, 04:30 PM   #20
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load pointfile would've made that clear pretty fast
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