05-29-2007, 01:13 AM | #1 |
Join Date: Mar 2007
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[Release] ff_nodconc1
Well the first fully functional conc map has been released. It is downloadable via the community map pack and the following links:
www.seditionmod.com/mech/ff_nodconc1.zip http://www.fpsbanana.com/maps/download/41581 http://www.moddb.com/downloads/mirro...7b5614a5f498d7 http://media.moddb.com/images/member...uggle00011.jpg http://media.moddb.com/images/member...uggle00051.jpg http://image.fpsbanana.com/ss/maps/86733.jpg http://image.fpsbanana.com/ss/maps/86734.jpg Last edited by nodnarb; 12-21-2007 at 04:14 PM. |
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05-29-2007, 01:33 AM | #2 |
Beta Tester
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Yeah baby.
Fairly easy though is it not? Last edited by Paft; 05-29-2007 at 01:43 AM. |
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05-29-2007, 01:42 AM | #3 |
Beta than eva'
Join Date: Mar 2007
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you could always just make invisible func_details if you didn't want rockets/grandes clipping through.
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05-29-2007, 02:03 AM | #4 |
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more sshots !
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05-29-2007, 02:04 AM | #5 | |||
Join Date: Mar 2007
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Quote:
Quote:
Quote:
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05-29-2007, 02:32 AM | #6 |
D&A Member
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Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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its too easy
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05-29-2007, 02:36 AM | #7 | |
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Quote:
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05-29-2007, 02:48 AM | #8 |
Retired FF Staff
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I don't know where you got the idea that I'm doing it wrong seriously.
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05-29-2007, 03:00 AM | #9 |
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Why not make a bunch of different ones you can try? As in you can have access to a wide variety of difficulties.
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05-29-2007, 03:22 AM | #10 |
Join Date: Mar 2007
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I'm making more conc maps later. I just wanted to remake my favorite first.
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05-29-2007, 05:53 PM | #11 |
Religious Stamp Machine
Retired FF Staff
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You could make it so you can hit a button to increase/decrease the difficulty. It could raise a platform at the top of the pit so youd have to conc higher
But thank goodness for concmaps. More maptypes ftw! |
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05-31-2007, 07:30 PM | #12 | |
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Quote:
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05-31-2007, 07:40 PM | #13 |
Join Date: Mar 2007
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But, would I be able to see the rock behind it?
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05-31-2007, 08:05 PM | #14 |
Beta than eva'
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well i would think so. i think you can if its a brush based entity rather than a world brush. if not isnt there an invisible texture?
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05-31-2007, 08:06 PM | #15 | |
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Quote:
EDIT: *slits wrists* THANKS BEETLE! |
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05-31-2007, 08:07 PM | #16 |
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rofl just checked. there is.
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06-01-2007, 01:53 AM | #17 |
Join Date: Apr 2007
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i'm sure that the invis texture is a visblocker, so you might get some strangeness if you seal a player inside too much of it.
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06-01-2007, 02:54 AM | #18 |
if(0>1){printf("broked");}
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http://developer.valvesoftware.com/wiki/Tool_textures
Invisible: Solid to all objects, invisible and does not cast shadows No Draw: Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush Last edited by Pixel; 06-01-2007 at 04:08 AM. |
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06-01-2007, 05:45 AM | #19 |
Beta than eva'
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but it doesnt seal a leak of its made into a func_detail right? same as if you made a sky brush a func_detail. man i did that on accident, took me forever to find out why it wasn't sealing.
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06-01-2007, 04:30 PM | #20 |
Fortress Forever Staff
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load pointfile would've made that clear pretty fast
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