|
View Poll Results: Rock textures? | |||
nature/blendrockdirt007d (old screens) | 54 | 38.03% | |
de_dust/rockwall01 (new screens) | 48 | 33.80% | |
nature/rockwall009b (see hammer) | 16 | 11.27% | |
halflife/-*out_rk* (hl: source & hl1) | 14 | 9.86% | |
other (please specify in a post) | 10 | 7.04% | |
Voters: 142. You may not vote on this poll |
|
Thread Tools | Display Modes |
10-02-2007, 05:59 PM | #1021 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
sv_downloadurl = ""
i changed it back from an url on my webhost becouse for some reason my webhost gave error 403 also: http://www.sgware.be/?p=downloads&f=view&id=31 |
|
10-02-2007, 06:25 PM | #1022 |
Damn lazy bastard
Join Date: Sep 2007
Location: SoCal: USA
Posts Rated Helpful 0 Times
|
Awesome, I'm downloading now, I'll put it up as soon as possible.
Thanks stino! EDIT: I found that while in the enemy base, if you walk up to an enemy respawn door, the turret inside can see through the door, so it starts firing. I'm not sure if you're supposed to be able to jump back up to that ledge, the one at the end of the new tunnel, overlooking the flag, but I can. Last edited by SME; 10-02-2007 at 07:05 PM. |
|
10-02-2007, 07:03 PM | #1023 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
sv_allowdownload lets people download from you, IE: download a map from the server. It's what I use when I host servers, and people download the maps fine, My upload is set to 0 though.
|
|
10-02-2007, 07:11 PM | #1024 | |
Damn lazy bastard
Join Date: Sep 2007
Location: SoCal: USA
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
10-02-2007, 07:33 PM | #1025 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
and the download thing is fixed now, i had a few players downloading my concmap yet that really attracts players to the server |
|
|
10-02-2007, 07:42 PM | #1026 | |
Damn lazy bastard
Join Date: Sep 2007
Location: SoCal: USA
Posts Rated Helpful 0 Times
|
Quote:
I found the problem with the uploads, at least on my server, I'll have to see about changing the value of net_maxfilesize or something. CreateFragmentsFromFile: 'maps/ff_badlands_beta6.bsp' size exceeds net_maxfilesize limit (16 MB). badlands is ~46M Maybe it needs some optimization/compression? |
|
|
10-02-2007, 07:49 PM | #1027 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
i guess you can't compress unless you use bz2 with downloadurl
and badlands has a lot of displacements = big file. and it's still smaller then hunted |
|
10-02-2007, 07:54 PM | #1028 | |
Damn lazy bastard
Join Date: Sep 2007
Location: SoCal: USA
Posts Rated Helpful 0 Times
|
Quote:
net_maxfilesize "50" (on the server) fixes it for me. EDIT: While it's now uploading maps to clients, it takes SO long that the map cycle kicks in before people can finish getting the map. Most people aren't going to be willing to wait that long and then have to start over when the map cycles so I guess sv_downloadurl is the only way to distribute the map quick enough, which will kill servers without it. Last edited by SME; 10-02-2007 at 08:29 PM. |
|
|
10-03-2007, 04:00 PM | #1029 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
yeah, but i seem to be having problems with my download url:
http://servers.sgware.be/ff01/maps/ (error 403) oh right, i always get 403 no matter what: http://servers.sgware.be/ffdfqsfqsdfqsdfqsdf is also 403 |
|
10-03-2007, 05:25 PM | #1031 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
why whould i host it on filefront?
http download works, but i'm trying to set up fast download |
|
10-03-2007, 06:27 PM | #1032 | |
Damn lazy bastard
Join Date: Sep 2007
Location: SoCal: USA
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
10-03-2007, 06:37 PM | #1033 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
figuring that out now can i bzip them seperatly or do i have to include the lua in the bzip?
|
|
10-03-2007, 06:47 PM | #1034 | |
Damn lazy bastard
Join Date: Sep 2007
Location: SoCal: USA
Posts Rated Helpful 0 Times
|
Quote:
Thanks again! |
|
|
10-03-2007, 07:13 PM | #1035 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
eh
pwd = maps/ tar -cjvf * ? yup, server got 12 players ON A FUCKING CONCMAP (yeah i have to admit, one of the nicest around for now, my concmap ) Last edited by stino; 10-03-2007 at 08:13 PM. |
|
10-03-2007, 11:14 PM | #1036 | |
Damn lazy bastard
Join Date: Sep 2007
Location: SoCal: USA
Posts Rated Helpful 0 Times
|
Quote:
tar -czvf filename will give a tar.gz not a .bz2 file |
|
|
10-05-2007, 05:16 PM | #1037 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
actually a tarbal of 1 file is eh the file itself and it will give you a tar.bz2 if you use -cvjf its j for bz2 made a mistake here
|
|
10-05-2007, 06:35 PM | #1038 | |
Damn lazy bastard
Join Date: Sep 2007
Location: SoCal: USA
Posts Rated Helpful 0 Times
|
Quote:
I'm not sure what a game would do with the tar.bz2 I don't know if it matters either though. Whatever works. |
|
|
10-05-2007, 07:19 PM | #1039 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
10-07-2007, 05:47 PM | #1040 | |
Damn lazy bastard
Join Date: Sep 2007
Location: SoCal: USA
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|