01-19-2009, 01:23 PM | #21 |
FFcrab
Join Date: May 2008
Location: Poland
Class/Position: Spectator Gametype: Fragfest (Sometimes without "r".) Affiliations: LCD Posts Rated Helpful 4 Times
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Yes, ya finally fixed flag status
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01-19-2009, 03:03 PM | #22 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Not anymore. Seriously. If HW is used right, he can murder soldiers.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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01-19-2009, 03:13 PM | #23 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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The HW really is the king of all monsters now.
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01-19-2009, 03:57 PM | #24 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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going to try it again.
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01-19-2009, 05:53 PM | #25 |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
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01-19-2009, 05:59 PM | #26 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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01-19-2009, 06:05 PM | #27 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Eh, at least it's not full damage. You can thank myself and other beta testers for constantly nagging the dev team to not make it full damage.
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01-19-2009, 06:26 PM | #28 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
I'm still strongly in favor of full scout fall damage.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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01-19-2009, 06:32 PM | #29 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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01-19-2009, 06:35 PM | #30 | |||
mimic- Zuljin`aG
Join Date: Aug 2008
Class/Position: O Scout Gametype: Capture the Flag Affiliations: mimic, mcccxxxvii Posts Rated Helpful 0 Times
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Quote:
Quote:
Quote:
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01-19-2009, 07:08 PM | #31 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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gg
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01-19-2009, 07:25 PM | #32 |
FF Whiner
Server Owner
Beta Tester Join Date: Sep 2007
Location: Chair.. sometimes a couch
Class/Position: D Engy, D Soldier Gametype: Capture the Flag Posts Rated Helpful 1 Times
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01-19-2009, 07:38 PM | #33 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Will post that in a little bit.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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01-19-2009, 08:08 PM | #34 | ||
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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Quote:
*C* SERVER LOGGING: Player upgrades an SG (DONE) *C* SERVER LOGGING: Building SGs/Dispensers is now valve logging standard and compatible with hlstatsX (DONE) *C* SERVER LOGGING: Player exposes a spy or undisguises a spy (DONE) *C* SERVER LOGGING: Player touches a flag (DONE) *C* SERVER LOGGING: Player captures a flag (DONE) *C* SERVER LOGGING: Player drops or throws a flag (DONE) *C* SERVER LOGGING: Flag is returned (DONE) *C* SERVER LOGGING: Security going up or down (DONE) *C* SERVER LOGGING: Ability for maps to log their own custom messages from LUA (such as dustbowl gates opening) (DONE) *C* SERVER LOGGING: Dismantle and detonate SG / dispenser (DONE) *C* SERVER LOGGING: Build + detonate mancannon (DONE) *C* SERVER LOGGING: Detpack explodes (DONE) All server logging messages are valve standard and compatible with hlstatsx. Player worldspace co-ords are now tagged every time you touch or drop a flag too, meaning we have the ability to make flag-touching heat maps. (eventually i'm hoping to tag player co-ords in kills too but that code is embedded in the base sdk) Quote:
EDIT: didn't mean to steal your thunder, squeek! |
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01-19-2009, 09:56 PM | #35 |
y halo thar
Join Date: Mar 2008
Class/Position: Lord of Random Sentry Placement Gametype: CTF Posts Rated Helpful 0 Times
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Translation, please?
Also sex. |
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01-19-2009, 10:22 PM | #36 | |
Fortress Forever Staff
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Quote:
Last edited by 4est; 01-19-2009 at 10:27 PM. |
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01-19-2009, 10:35 PM | #37 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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It's called a safety lever.
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01-20-2009, 10:16 AM | #39 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Sweet, thanks for the info.
Do custom team names (eg. Blue Parrots) show up as the default #FF_TEAM_<COLOR> now aswell? (instead of actually showing the custom name in the logs) I know looking at the logs is the best way but i'm stuck at work for the moment |
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01-20-2009, 12:37 PM | #40 |
Join Date: Jan 2008
Class/Position: Demo O and D Gametype: Pub Posts Rated Helpful 0 Times
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Playing as a scout fighting hard for the flag. I get out of the opposing teams base with 1 health point, I go to conc across the field and as I land.. I die.. I cried a little considering no one had hit me.
Fall damage needs to go, or up the scouts health to 100. |
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2.2 change log |
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