03-05-2005, 06:03 AM | #41 |
Join Date: Jan 2005
Location: California
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awsome job on crossover
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03-05-2005, 08:52 AM | #42 |
Join Date: Jan 2005
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http://www.clantnt.org/kam/source/xpress2k40072.jpg
the mounds dont really make the map feel like xpress, i loved the round tipped triagles.. |
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03-05-2005, 09:30 AM | #43 |
Join Date: Jan 2005
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Great job on crossover2 the map looks great in its own right and looks like it would play very well from screens, just one prob IT LOOKS NOTHING LIKE XOVER2, not even daytime for starters I know the bridge caused problems so that needed to be addressed but the base does not look even remotly similar.
Crossover2 was one of my fave maps for its fast play thats why I am dissapointed. I suggest you rename it and xover2 be ported as a true port, then again its probably only me that feels this way |
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03-05-2005, 01:37 PM | #44 | |
Join Date: Dec 2004
Location: Melbourne
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Quote:
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03-05-2005, 06:19 PM | #45 |
Join Date: Jan 2005
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ok
about xover2, u people have the grates on the opposite sides from the original |
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03-05-2005, 08:53 PM | #46 |
Join Date: Jan 2005
Location: Australia
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uhOH
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03-05-2005, 10:43 PM | #47 |
Join Date: Feb 2005
Location: lost please find me
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which one is better
is it better to make a map through cs hammer or hl2dm hammer? because i c that a lot of people are using cs to make their maps and it seems that im the only one using hl2dm to make my map. Does cs map hammer have more textures or something?
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03-06-2005, 06:10 AM | #48 | |
Join Date: Jan 2005
Location: San Diego
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Re: which one is better
Quote:
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03-06-2005, 09:45 AM | #49 |
Join Date: Jan 2005
Location: California
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im thinking its probibly better on hl2dm, ive run into some problems(esp. with ropes . ) in css... but there are probibly some problems with dm too
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03-06-2005, 07:32 PM | #50 |
Join Date: Feb 2005
Location: lost please find me
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well
in hammer you can switch the map to be a cs:s map adn when you search through the textures they have some good textures and i saw that they had the cs textures plus the hl2dm textures also. then i saved my map when i aplied the textures and then switched the map backover to hl2dm styel and ran the map but when i played it the cs textures i had applied were gone. Is there anyway to send the cs:s textures so they can work wiht hl2dm selection?
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03-07-2005, 10:35 PM | #51 |
Join Date: Feb 2005
Location: Philadelphia, PA
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bah nothin about ejg2:s....sigh
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03-09-2005, 04:56 AM | #52 |
Join Date: Dec 2004
Location: New Zealand
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Sorry! Was swamped with work this week :(
Anyways, all updated :D! |
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03-09-2005, 10:20 PM | #53 |
Join Date: Feb 2005
Location: Finland
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Im making a whole new map that I call ff_flag_base
For FF of course It's a badlands + rock2 + 2fort + myimagination mixed together blast. I have done it about 10% or something Only some outer shell of the map but I have made a map of the map in paper. It's going to look cool, but cannot find right textures. Maby doing some texture work afterwards Screens when I get it about 60% ready |
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03-10-2005, 01:24 AM | #54 |
Join Date: Jan 2005
Location: Australia
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should just call it flagbase or flag_base
ff on front is kinda pointless tbh |
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03-10-2005, 03:56 AM | #55 |
Join Date: Dec 2004
Location: Melbourne
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nah bs
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03-10-2005, 10:51 PM | #56 |
Join Date: Feb 2005
Location: Finland
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ff_flag_base is good (I AM the creator of the map)
Expect to see screens in 24 hours, from this post. I have done it about 7% but I have some pics so you could get point of the map, you know, where it's heading |
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03-11-2005, 04:12 AM | #57 |
Join Date: Dec 2004
Location: New Zealand
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It always amazes me when people know how much percent of a map they have made :D
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03-11-2005, 04:33 AM | #58 |
Join Date: Jan 2005
Location: Aotearoa, New Zealand
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my map's currently at 23.412283421% complete
Anyways i vote koochy to start mapping for ff ? hit us up with destroy |
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03-11-2005, 04:57 PM | #59 |
Join Date: Feb 2005
Location: Finland
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Ok I have made thread for my map: http://forums.fortress-forever.com/v...?p=16661#16661
Yes it has the pics. Reply there your comments. |
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03-11-2005, 08:34 PM | #60 |
Join Date: Jan 2005
Location: California
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hey, the urls in the aftershock thing have been changed to www.zmaps.net/images/aftershock/index.html and the image is now www.zmaps.net/images/aftershock/asramproom.jpg
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