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View Poll Results: Rock textures? | |||
nature/blendrockdirt007d (old screens) | 54 | 38.03% | |
de_dust/rockwall01 (new screens) | 48 | 33.80% | |
nature/rockwall009b (see hammer) | 16 | 11.27% | |
halflife/-*out_rk* (hl: source & hl1) | 14 | 9.86% | |
other (please specify in a post) | 10 | 7.04% | |
Voters: 142. You may not vote on this poll |
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Thread Tools | Display Modes |
12-23-2006, 08:31 AM | #881 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
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TERRIBLE. START THE ENTIRE MAP OVER FROM SCRATCH.
nah, just playing. Great stuff! One of the most anticipated maps atm I bet. |
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12-27-2006, 08:47 AM | #882 | ||
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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not solid to physics, so if i shoot, i shoot through it, ragdolls fall trough, rockets fly trough, grenades get lost (freefall for ever, until they hit skybox), .. also my door models are behaving weird, the vphysics model is rotated 90°Z to the textured model Quote:
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12-28-2006, 08:02 AM | #883 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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12-28-2006, 11:00 AM | #884 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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if i set it to bounding box he wil use the vphysics model AND the skin to calculate bounding box so or i have to rotate the vphysics or i have to remove it, i prefer rotating. but, the compile tools i used dont work anymore since betasdk was released. |
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12-28-2006, 11:59 PM | #885 |
Join Date: Dec 2006
Posts Rated Helpful 0 Times
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Im glad someone made this map, This is one of my favorite orginal maps.
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12-29-2006, 02:27 PM | #886 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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i suppose i can make it official now: i HATE steam.
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so for making it easy, can someone draw me a new flagroom since i have to restart again last time i could compile: Last edited by o_stino; 12-29-2006 at 04:16 PM. |
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12-29-2006, 08:05 PM | #887 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Well Hopefully all goes well with the new Dustbowl
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12-30-2006, 01:03 AM | #888 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
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This map looks like tis going great, why restart? What is stopping you compiling??
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12-30-2006, 02:13 AM | #889 |
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
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He is having issues with his displacements ie. they are not a solid object.
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12-30-2006, 08:02 AM | #890 | ||
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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12-30-2006, 10:28 AM | #891 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
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Crap! I hope you didn't take me seriously! I actually love the map!!!!!!!!!!
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12-30-2006, 08:14 PM | #892 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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12-30-2006, 08:29 PM | #893 | |
Join Date: Dec 2006
Location: Texas, THE USA!!!
Posts Rated Helpful 0 Times
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http://www.zhlt.tk/ CST ... Tutorial: http://ammahls.com/cst/setting_up_cst.htm If that doesn't work, try a different method of compiling. Such as batch compiling. If all fails, reinstall the source SDK. and geo, wrong topic? |
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12-30-2006, 09:18 PM | #894 | |
Join Date: Dec 2006
Location: Texas, THE USA!!!
Posts Rated Helpful 0 Times
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Make sure -novirtualmesh goes before -game and the rest parameters ... I hope this helps you! |
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12-31-2006, 07:09 AM | #895 |
Join Date: Dec 2006
Location: Uranus
Posts Rated Helpful 0 Times
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WHAT, y restart from begining? dont you have different saves of the vmf from along the line like a backup from the version thats on the test server?
O and btw I like the old bridge with the curved sides a lot better |
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12-31-2006, 07:12 AM | #896 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
Posts Rated Helpful 0 Times
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-=BINGO-BANGO=- - I posted the solution to his error. He should not be forced to restart everything over. Let us know if this works Stino (worked for a lot of people including me!).
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12-31-2006, 07:43 AM | #897 | ||
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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Quote:
(and the bridges are just something i tried, i still have a few other designs in mind to try) |
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12-31-2006, 10:32 AM | #898 |
Join Date: Jun 2005
Location: Carlisle, UK
Posts Rated Helpful 0 Times
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-novirtualmesh works with the current compile tools.
Tried getting other people to compile it? I'll have a go. |
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12-31-2006, 10:46 AM | #899 | |
Join Date: Dec 2006
Location: Texas, THE USA!!!
Posts Rated Helpful 0 Times
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Stino, instead of using your vbsp, why don't you use the normal compile tools...that way you can get this problem cleared away. |
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12-31-2006, 02:05 PM | #900 | |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
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Quote:
I really like the new bridge in that last shot. If you convert the starts to info_player_start and use the latest compile tools does it compile and run? |
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