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View Poll Results: Rock textures? | |||
nature/blendrockdirt007d (old screens) | 54 | 38.03% | |
de_dust/rockwall01 (new screens) | 48 | 33.80% | |
nature/rockwall009b (see hammer) | 16 | 11.27% | |
halflife/-*out_rk* (hl: source & hl1) | 14 | 9.86% | |
other (please specify in a post) | 10 | 7.04% | |
Voters: 142. You may not vote on this poll |
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07-22-2005, 02:53 PM | #201 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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ramzet: shut your offensive piehole, hes doing a good job, better than most (myself included) could do
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07-22-2005, 02:57 PM | #202 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
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fine if you want to see a great map go to waste whatever
go work on your map it needs it |
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07-22-2005, 03:00 PM | #203 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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wasnt the point. i was saying theres NO NEED to get offensive about someone making a map. its a map for fuck sake, not some pot of gold that hes taken that you want
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07-22-2005, 03:04 PM | #204 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
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i guess you want the maps in the mod to look like crap then, i may seem offensive but im helping more than you guys
you all kiss his ass and tell him everything looks perfect and nothing is wrong with it he changes a corridor thats is needed for offense to cap and no one sees a problem with the gameplay issues? constructive critism is the best kind, it aint helping anyone saying "nice job!" when there are blatant errors |
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07-22-2005, 03:08 PM | #205 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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my feedback is more of encouragment than criticism, i agree, but ive not once heard you say anything along the lines of "its nice but...." its always been "YUO SUX ITS ALL WRONG"
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07-22-2005, 03:12 PM | #206 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
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you*
sucks* and plus, im not going to lie, it doesnt look that good so im not going to lie to him and say it looks great so he continues failing at things such as lighting correctly |
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07-22-2005, 03:24 PM | #207 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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telling him he sucks doesnt really do people favours, or the community for that.
and anyway, youre the only person to say so, so the majority cant be wrong |
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07-22-2005, 03:27 PM | #208 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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Ramzet does have a point.
It is nice and fun to bring a refreshed visual style to a map, but failure to realize certain repercussions in gameplay design is a serious oversight. A map can look as beautiful as you want, however no one will play a map with bad gameplay. This is why gameplay should be first and foremost in all map design. Not to say visuals aren't important, they are the means necessary to 'market' your map, you just have to remember gameplay comes first, then vis, then appearance. Let your priorities get out of hand, and your map is doomed to failure. (generally) And agree with him on this point, adding a choke point at the exit of the fr is only asking for trouble in both organized clan games and pub games on this map. It would be advantageous to seriously reconsider this change in gameplay since it has the potential to not only affect the map's flow in a negative way, but to in doing so, turn off many fans of this map and tfc in general. |
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07-22-2005, 03:31 PM | #209 |
Join Date: Jun 2005
Location: Yorkshire
Posts Rated Helpful 0 Times
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Dont just say his lighting sucks then. Tell him how he can fix or give him a link to a site which will help him get done what he needs.
Mervaka, he does have a point. He is remaking one of my fave maps in TFC. I want it to be top class, such as the standard as the FF dev team. I don't have the mapping experience to say how to make it better but there are others that can do though, so please do so! However, that respawn room looks absolute quality, man! |
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07-22-2005, 03:31 PM | #210 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
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do you guys even play tfc?
ever heard of #tfc.gather.us everyone there disagrees with most of the non dev maps in every way, saying they are all ruining them they are the ones that paly matches upon matches while the rest of you just pub i know people that dont post on here because of how much they hate what everyone is doing congrats you appeal to the pubbers of tfc but not to 99% of the clanners (and by clanners i mean anyone that is in STA or TFL, not clans like the the 2fort kings) add some more lighting and a cube map in the area where you think the skybox is causing the problem (with the green and blue shadows) only time that ever happens is when you get improper lighting |
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07-22-2005, 03:33 PM | #211 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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i dont have a problem with what hes saying, just how hes conveying his message. im all for constructive criticism, but ffs keep it friendly and non offensive.
saying the map sucks achieves nothing but demoralisation for the mapper |
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07-22-2005, 04:55 PM | #212 | |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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Quote:
As for you, Stino: A choke point is a hallway or other tight place where the defense can get a stranglehold on the map. Like the spawn points on dustbowl. If you don't change the cap exit, there will be even LESS capping on badlands than there is now. That's not a good thing, for the record. It's hard to get into the pit, it's hard to get up that ladder with the flag, it's hard to get OUT of the pit, and now it's hard to get out of the room after the pit. Don't do that. Not good. |
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07-22-2005, 05:22 PM | #213 | |
Join Date: Jun 2005
Location: Carlisle, UK
Posts Rated Helpful 0 Times
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Quote:
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07-22-2005, 05:23 PM | #214 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
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On some of these pictures it is hard to know what or where they are, so perhaps some of us are not able to offer clear feedback cuz we are not realizing what we are looking at.
When you post the picture, could you maybe by chance include an old screenshot / thumbnail in the corner so some of us idiots can visualize what we are looking at? Example: http://www.fortress-forever.com/?a=m...ff_crossover_3 |
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07-22-2005, 05:59 PM | #215 |
Join Date: Feb 2005
Location: Tennessee
Posts Rated Helpful 0 Times
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Regarding #tfc.gather.us people, you must also realize that all of those people are judging based on screenshots. Until they actually get into the game and play using the Fortress Forever mod, there really is no way to determine how it will play. My guess is FF will be slightly different from TFC, in many different ways.
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07-22-2005, 06:11 PM | #216 | ||
Join Date: Jun 2005
Posts Rated Helpful 0 Times
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Quote:
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07-22-2005, 06:15 PM | #217 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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just say whats wrong, if you say it sucks, than i don't know whats wrong !
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07-22-2005, 06:18 PM | #218 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
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I HAVE POSTED 3498057340985734095873409583470953 TIMES SAYING WHAT IS WRONG YET YOU DISREGARD EVERY SINGLE ONE
kthxcruisemissles |
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07-22-2005, 06:19 PM | #219 | ||||
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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Quote:
so , with sentrys, they can only stand in font of you, not behind AND in front Quote:
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like concs that don't work right, .... sentrys that cant stand where they should, ........ ok, thumbnails coming no they arent, if i take screenshots (snapshot command) in tfc it's black :s |
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07-22-2005, 06:46 PM | #220 |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
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not once did i say the word sucks, besides MAYBE when i talked about your textures in one area, nt.
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