04-16-2012, 07:01 PM | #21 |
Join Date: Mar 2007
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Take out the extra lines on the left/right, and maybe up the scale of the bottom HUD a bit. Other than that it's beautiful
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04-16-2012, 07:46 PM | #22 |
Gets tickled by FF
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no idea how well it could be implemented
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04-16-2012, 08:07 PM | #23 |
UI Designer
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Yea, that's my main concern, but it was done for fun, never did an in-game hud before, completely different mind set.
Would be cool to attempt it, if time allows it.
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04-16-2012, 08:15 PM | #24 |
NeoNL
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I told him to make this :>
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04-16-2012, 08:16 PM | #25 |
UI Designer
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He gave me bagels.
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04-16-2012, 09:30 PM | #26 | |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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Quote:
I can't think of a way to make them actually useful, other than for ranking... What if there was a way to implement a stat tracker system? Something that could track played time as a particular class, deaths, kills, flag captures, killing the flag carrier etc. I would assume that the game would have to be on steamworks for that though... In all honestly though, I just want to see my 100,000+ deaths as scout :X |
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04-16-2012, 09:33 PM | #27 |
UI Designer
Front-End Developer Fortress Forever Staff
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Deaths are a useless stats, tking your self to respawn should not hurt your stats. Same applies to when your teammates tk you.
Also, non-jew, THIS IS ABOUT THE UI, GTFO.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 Last edited by Ricey; 04-16-2012 at 09:33 PM. |
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04-16-2012, 09:37 PM | #28 | |
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Quote:
Implement that HUD... NOW! I seriously want. |
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04-16-2012, 09:37 PM | #29 |
UI Designer
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SQUEEK
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04-16-2012, 09:40 PM | #30 |
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How much work actually goes into putting the hud ingame? Clearly you have the design (I'm assuming that it is just an image that you edited rather than an actual ingame hud).
I remember a while back (I think I do) that someone said that FF 2.5 was going to have alot more HUD-customization in it (similar to the customization of the crosshair). True? |
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04-16-2012, 10:06 PM | #31 | |
Stuff Do-er
Lua Team
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Quote:
But, for the most part, HUD related stuff is one of the worst parts of working with the Source engine. It's a nightmare of arbitrarily interwoven spiderwebs strewn across C++, text files, fonts, materials, etc, and is only further complicated by things like resolution scaling.
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04-17-2012, 12:52 AM | #32 | |
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Quote:
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04-17-2012, 12:58 AM | #33 |
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HELL YES bag indicators!
I really love the second UI, but those little lines in the corners aren't entirely necessary in my opinion. Love it though. |
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04-17-2012, 04:15 PM | #34 |
exploder of things
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04-24-2012, 02:51 AM | #35 |
I like to spam binds
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04-24-2012, 02:54 AM | #36 |
NeoNL
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It was done on photoshop from my screenshot
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04-25-2012, 01:44 AM | #37 |
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04-26-2012, 02:59 AM | #38 |
internet user
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please take off ur crysis helmet
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04-26-2012, 03:47 AM | #39 |
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The only thing I ask is to keep it pretty minimal (if there is seriously a redesign in the works).
Something like this... ...would be most upsetting. |
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04-26-2012, 04:16 AM | #40 |
I like to spam binds
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My God. It's full of spells!
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