09-28-2007, 02:03 AM | #41 | ||
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
Quote:
Also, we need skill videos. That's what got me into really learning TFC. But, that should come later. After the training mode. And once the community finds out how to best play FF (league rules are sorted, classes are balanced, etc.) |
||
|
09-28-2007, 02:16 AM | #42 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
I find the content of FF's promotional videos to be quite disappointing. Gameplay videos are not the type of thing you should use to get people into this mod.
Why did I play TFC? LD2 and Trent's "Team Fortress Classic" were a big part of the decision (yes, I know I'm fairly new to TFC). Seeing the available skillset and drove me to work towards playing and competing in a similar manner. The depth of this game is something to be proud of and should be exemplified in any proposed marketing strategy. The videos accompanying the initial release are nothing special to an outsider. Did you see anything particularly remarkable about this mod other than the fact that it looks pretty good? Where is the concing, the crazy spy stabs and airshots? That's the kind of thing that should be focused on imo. And please, in third person! |
|
09-28-2007, 02:21 AM | #43 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
|
|
|
09-28-2007, 02:55 AM | #44 |
Guest
Posts Rated Helpful 1 Times
|
TEAM FORTRESS NEVER DIE!!!!
|
|
09-28-2007, 04:28 AM | #45 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
I'm talking about something with a little more action though, let's see some amazing offense runs and some defense clips. Of course, using only potw style clips would be ill-advised, but I don't think skill or unedited gameplay videos are the way to go when you're trying to impress someone who's never played before.
|
|
09-28-2007, 06:24 AM | #46 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
|
|
|
09-28-2007, 09:05 AM | #47 |
Guest
Posts Rated Helpful 1 Times
|
A training mode would definitely draw in new players, but I still think more changes need to be made to draw interest from TFC veterans (who currently play TF2). I think adding/removing certain classes would be interesting. Also, like squeek mentioned, more distinct maps with unique objectives.
|
|
09-28-2007, 10:53 AM | #48 | |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
09-28-2007, 11:57 AM | #49 |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
|
Capture the boat (CTB) is a unique objective! I'm still waiting for some ff_aardvark_BATTLESHIPS servers tho lol... So many empty FF servers out there atm, surely someone can turn one in to a "fun" maps only server pls? There are also some other v fun looking maps being made atm that I'm rly looking forward to, and which could also go on the fun server rotation
|
|
09-28-2007, 01:30 PM | #50 | ||
Banned
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Quote:
Quote:
|
||
|
09-28-2007, 03:23 PM | #51 |
Join Date: Sep 2007
Location: Michigan
Posts Rated Helpful 0 Times
|
Player numbers continue to lower.
The green shows player count by date, red shows potential slot capcity by all FF servers. |
|
09-28-2007, 07:00 PM | #52 |
BT King ^^
Join Date: Mar 2007
Location: Mulch_Trench
Posts Rated Helpful 0 Times
|
If theres ANY justice in the world this mod will do very well.
If not then I just hope the devs can take pride in their work and be satisfied with the outcome. Cdotter go die in a fucking fire pls thanks. |
|
09-28-2007, 09:26 PM | #53 |
Training mode would be great, though I think you need to implement Achievements. LOL.
|
|
|
09-28-2007, 09:37 PM | #54 |
Banned
|
In retrospect, I think we should have held the release until after TF2's hype was finished. In the meantime some of the remaining minor bugs could have been fixed. Then while the TF2 hype was dying down, we could have slammed them with an even cleaner, more polished release and the snowball of players would have been unstoppable.
|
|
09-28-2007, 09:51 PM | #55 | |
Join Date: Jun 2007
Posts Rated Helpful 0 Times
|
Quote:
For now I think 1.1 is going to make or break the game for good. A patch will bring back lots of people who have given up to give it another shot, and if they don't stick around after that they will be gone for good. |
|
|
09-28-2007, 10:04 PM | #56 | |
Join Date: Sep 2007
Posts Rated Helpful 5 Times
|
Quote:
"let's see some amazing offense runs and some defense clips." Ok, there is a somewhat broad suggestion, but a start. And question: what is potw? |
|
|
09-28-2007, 10:09 PM | #57 | |
Crap, where's a gun!?
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Quote:
I'm going to continue to host a server. Don't give up hope!! |
|
|
09-28-2007, 10:10 PM | #58 |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
|
Hmm
What can we players do? I'll tell you what we can do.
-Shut up and don't comment on those who think FF is dying. -Continue playing FF -Enjoy FF -Pay no attention to the TF2'ers and the FF criticize'ers,rant'ers,etc -Let this thread die, it's useless. We all discussed the matter, and it's solved. FF is dead to some and isn't to others. mkay? -PLAY SOME AADVARK CTB! FTW This is brought to you by Kenny, the lovable zombie who just possibly can't shut the hell up.
__________________
Steam Profile |
|
09-28-2007, 10:34 PM | #59 | |
Join Date: Sep 2007
Posts Rated Helpful 5 Times
|
Quote:
|
|
|
09-28-2007, 10:45 PM | #60 | |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
|
Quote:
Scuzzy
__________________
"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|