09-20-2007, 02:48 PM | #281 |
in-game as Dr.Ainpipe
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Here's what people mean when they say "dumbed down."
In the original wolfenstein, there was no jump. You basically went around and pointed your weapon crosshair at the enemy. Duke Nukem 3D had mouse support, but that was made back in the days when aim with the keyboard was 1337. It's still 1337 to be aiming with the keyboard and getting a kill, but back those days, the game compensated your aim(rather, the lack thereof) buy shooting in the general direction of the enemy. So if someone were to make a game today, in an age where "crouch jump," "double jump" and "trimping" is a norm for DM matches, or take out jumping all together, people would say "man, this game's dumbed down." If there were a game made that, in today's age where aiming with your mouse is the norm, took the mouse support out, and forced a keyboard aim, but compensated the aiming(or the lack thereof) by letting you get kills even when you're only pointing in their general direction and not directly at them, people would say "man, this game has been dumbed down." In an age of tfing, where conc jumping, rocket jumping, bhopping, grenade/rocket comboing, added to an overall rapid pace, in the effort to cap flags, if a game were to take those out, slow everything down, enforce respawn timing, only forced shooting weapons to be used, rather than include the various types of grenades, and force a DM match for classes who are not scouts(or perhaps even scouts), and therefore take away the option of escaping to fight another day, people will most likely say, "man, this game has been dumbed down." |
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09-20-2007, 02:51 PM | #282 |
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Cheers for the answer - was the latter stuff primarily from TFC? Or were traces in previous games? I'm just trying to work out where the perception came from that those elements were crucial to TF gameplay.
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09-20-2007, 02:52 PM | #283 | |
Winner
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Furthermore, I don't think just because only 2 classes can take down sentries easily is going to make people talk to each other more. Some clans use an offy soldier in their tactics already, primarily for SG takedown. Last edited by Sureshot; 09-20-2007 at 02:57 PM. |
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09-20-2007, 03:35 PM | #284 |
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I've posted my final Beta review in the Steam forums. Have a look if you're interested.
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09-20-2007, 03:37 PM | #285 |
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I've posted my final Beta review in the Steam forums. Have a look if you're interested.
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09-20-2007, 03:44 PM | #286 |
I'll start off by saying i've had a ton of fun playing TF2 so far. That being said, i don't really like it. The game really isn't going to have any longevity for me. The pace is too slow for my personal enjoyment and i felt like every skill needed to play the game is learned in the first 5 minutes. I'm not on here complaining that TF2 is a bad game, it just doesn't fit with my preference on what a fortress game should be. The graphics style is breathtaking and it's an amazing breath of fresh air to be able to learn new maps, get lost, and play with new people. Yes it's a beta, but i honestly can't see Valve changing the core gameplay enough to make me enjoy it. Thats not a beef with Valve, i think they are fantastic. But in order to really make this a game i would enjoy for a long time, they would have to change far too much than practical.
TF2 IS a fortress game. The best teams are going to be those that use teamwork, not individual skill. I enjoyed TFC because it allowed you to use both those elements in conjunction to win matches. Those saying that TFC negated the team element in favor of individual skill are being very short sighted in their thinking. TFC rewarded both teamplay AND individual skill, while TF2 focuses entirely on the teamplay aspect, albeit Valve pulls this off very well. I played Dustbowl and had a great time, but then i remembered what the old dustbowl played like. Go watch the intro to Dust to Dust if you don't know what i'm talking about. Perfect example of non stop action where team work is prominently displayed. Pace does not define fortress gameplay, but it will decide individual enjoyment among players. |
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09-20-2007, 03:45 PM | #287 | ||
The Good German
Join Date: Mar 2007
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09-20-2007, 03:46 PM | #288 |
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I've put in about an hour with each class. I'm not sure how many rounds or lives that equates to, but it sure felt a like a lot with the Soldier. Everything he does, another class can do better.
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09-20-2007, 03:48 PM | #289 |
In the clouds
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I'm fairly certain this perceived slowness is also down to the FOV. Locked at 70
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09-20-2007, 03:52 PM | #290 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
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a) a combo ability b) some gameplay incentive for teamwork TF2 has a, but it only has one instance of it. If there were more ways for people to do combos aside from the medic's invincibility dealie, then I would believe their marketingspeak about it being more "team-oriented". In FF, there is team incentive all around, and that is in the Fortress Points. I get quite a bit of FP by helping out teammates (radiotag assists, repairing armor, healing, upgrading/repairing SGs... the list goes on). One can get nearly as many as they would soloing by being helpful. Since the game prioritizes FP on the scoreboard, it shows (philosophically and literally) that a player willing to help out his teammates is just as valuable as a player who is racking up the kills or flag caps solo.
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09-20-2007, 03:56 PM | #291 | |
in-game as Dr.Ainpipe
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09-20-2007, 04:07 PM | #292 | |
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09-20-2007, 04:09 PM | #293 | |
part-time
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I tell you what does piss me off, getting continually knifed in the back by cloaked Spys. They are hard to see unless coming straight at you and the one hit kill from a knife in the back is overpowered. Maybe i'm just bitter because playing Spy and knifing people in the back makes it feel like a cheap kill, so i dont. Its just other assholes that do it to me |
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09-20-2007, 04:13 PM | #294 |
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Groovy, I think you are partially right. I started my own server and set FOV to 90 and it seems much faster, and less hard on the eyes. To bad you can't change FOV on other servers
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09-20-2007, 05:36 PM | #295 | |
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09-20-2007, 06:02 PM | #296 | |
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09-20-2007, 07:06 PM | #297 | |
Damn lazy bastard
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09-20-2007, 07:36 PM | #298 | |
Fortress Forever Staff
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It is the essence of TF. Look up old QWTF vids and you will see just how "tame" TFC actually was. While you are at it... look up videos for ANY "team fortress" game and you will see that TF2 should not claim to be a "team fortress" game. QWTF - http://youtube.com/watch?v=_zeJ_V6lTYE ETF - http://youtube.com/watch?v=vYkQAU35LwI ETF - http://youtube.com/watch?v=0H5EfyyKcQc TFC - http://youtube.com/watch?v=kRrjh8yp5yE Skills Vid Q3F - http://youtube.com/watch?v=bmVvEKePOjY Q4F - http://youtube.com/watch?v=Ou8T1RfOTho Last edited by 4est; 09-20-2007 at 07:55 PM. |
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09-20-2007, 07:37 PM | #299 |
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From what I can tell by looking at videos and everyone's opinons. TF2 does seem dumbed down, different in a bad way.
But really, that won't stop me from buying it, the crappy Cell shading like graphics turn me off. Same with them slowing it down, I'm into fast paced games, I don't want to waste my game time watching a count down. |
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09-20-2007, 07:37 PM | #300 |
Winner
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TFDE2 is a good'un.
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