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Old 06-21-2008, 03:19 AM   #301
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showers: the flow from tiled wall to regular wall is a little abrupt.. needs an 'endpiece'
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Old 06-21-2008, 04:15 PM   #302
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has anybody here perfected lightning???

mine looks horrible....


EDIT: nm, i got it looking and sounding good, but without sprites(which is what i wanted). its just a flash of light and then thunder....oh well..
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Old 06-21-2008, 04:59 PM   #303
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Quote:
Originally Posted by -pF-
showers: the flow from tiled wall to regular wall is a little abrupt.. needs an 'endpiece'
Quote:
Originally Posted by GeoKill----->
Your going to need some trim on the glass dome
done
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Old 06-22-2008, 04:52 PM   #304
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Looking really nice!! Let me know when you think it's enough to run around in, I'd like to see how well it compares to the TFC version.
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Old 07-02-2008, 03:51 AM   #305
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yo gambit im really stoned right now and im seriously looking forward to playing this map its looking beautiful
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Old 07-02-2008, 11:30 AM   #306
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lol, ty..
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Old 07-02-2008, 01:00 PM   #307
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well, guess i will give a small update, i've really been kinda lazy this last week so i've only been tweeking the lighting in some areas that i wasnt happy with.

also, there will be a 3rd exit to the tunnel, cant tell ya where yet but it will not provide much of and advantage for offense, more or less just a slight change to the map..

Last edited by GambiT; 07-02-2008 at 02:06 PM.
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Old 07-02-2008, 04:07 PM   #308
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now you're just being sarcastic exo - and that's worse
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Old 07-02-2008, 04:08 PM   #309
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if y'all dont like the fucking map stay out the fucking thread
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Old 07-02-2008, 04:13 PM   #310
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How about you learn how to comprehend and stop flaming like a little 10 year old girl. Obviously exo likes your map but I wanted to point out that now he's being a little sarcastic (does it to me, too). I guess he's trying to be a nice guy or is just fooling around like always.

And yes, I do want to see Kermit's map completed at some point. It's long overdue like many great public maps.
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Old 07-02-2008, 04:24 PM   #311
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it reads to me like you said he was being sarcastic by saying he liked it. if thats not what you meant then fine, lets drop it.
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Old 07-03-2008, 10:00 PM   #312
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naw im being serious, jk jk i am not being serious, jk jk seriously, serious.. jk SERIOUS
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Old 07-04-2008, 11:09 AM   #313
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Old 07-05-2008, 12:53 PM   #314
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im gonna feel wierd for askin this but i just started...how do i join a battle?
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Old 07-05-2008, 03:15 PM   #315
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im gonna feel wierd for askin this but i just started...how do i join a battle?
Bitchslap Circ, why?
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Old 07-08-2008, 08:34 PM   #316
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is there a way to make it to where the lazers for the respawn doors, if the enemy touches them they dont get killed but teleported into the jail cells with no ammo, just like the original rock?
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Old 07-08-2008, 08:55 PM   #317
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lol, that was discussed already, i dont know if it was here are in the beta section though.

i think its a fun idea and all but i just dont think its a good idea, im planning on having the cells where you can go in them. so if thats the case somebody could hit the lasers on the warden side and basically be teleported to the GC side. which is not a good idea. even if i leave one locked then lets say a scout goes in there, how is he going to die or kill himself? how many noobs know about "kill" in console? that would basically take all of the noobs out of the game.

i dont see that being included.

maybe teleport them down in the tunnel in that big hole where they fall to their death???
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Old 07-08-2008, 09:11 PM   #318
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well, u can have it to where 1 or 2 of them dont open and u make that their teleport destination, and i believe you can make them teleport look at aardvark.
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Old 07-08-2008, 09:20 PM   #319
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its not a question of making them teleport, thats easy.

please re-read my post above, i believe you missed every point i made.
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Old 07-08-2008, 10:06 PM   #320
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maybe teleport them to their own base where a team member has to come let them out, button/switch ?
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