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09-13-2007, 09:42 PM | #1 |
Beta than eva'
Join Date: Mar 2007
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havent forgotten about FF, and now that its out ill have a beta out within the next week.
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09-14-2007, 03:56 PM | #2 |
Join Date: Mar 2007
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beetle, i think i can be usefull for you and any other pirate/.. themed map, i was thinking of creating a pirate town in 3d max, but that whouldn't allow me to create animations in it, so i'm going to model it, and export it to a realtime render engine, like source, like ff, so it could be usefull but i still need to find the best way to uvw map the hull of my ship, it's huge, and if i place that whole hull in 1 vmt file, i'll get a pretty low res result, so either i'll have to cut up the hull in different sections (bad for lighting), or i'll have to apply multple textures to the mesh, and i don't know what's source's limit for that, i thought 3, but seems to be wrong since player models use more than 3 sheets.
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12-20-2007, 06:12 PM | #3 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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any status on this map? It looks sweet and I really want to include it in the community map pack.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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12-22-2007, 03:30 PM | #4 |
Beta than eva'
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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ok ok. I need some help with the entity setup, aka LUA. If you're interested in helping me, that's all that needs to be done before a releasable version is ready.
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12-26-2007, 11:14 PM | #5 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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I'll have a go at this one, I guess
Whats the exact status? e.g. is the work thats needed just tying up the LUA to the existing entities, stuck on how to use the base_id.lua's entities in your map, etc? Lemme know what you need from me exactly and I'll see what I can do to help.
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Preferable to death. But only just...
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12-27-2007, 05:08 PM | #6 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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I'll help you with the lua if you still need it. PM me.
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02-05-2008, 08:25 AM | #7 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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I hope this isn't abandoned as Dr. Satan said in the Community Map Pack 2 post
So much so, if Lua is still the problem, I offer to do it all for you, setting up entities in hammer, any coding needed that deviates from the base Lua files, etc. We desperatly need more AvD maps in my opinion.
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Preferable to death. But only just...
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02-05-2008, 02:43 PM | #8 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Yeah...I think that's just a typo from a long time ago. I talked to beetle after that and thought he was almost done.
Can someone will LUA skills PM him? Beetle Last Activity: 02-02-2008 05:37 PM So he's definitely around...just still needs help me thinks!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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