01-07-2008, 08:32 PM | #21 |
Nothing left to believe in
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I support that idea.
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01-07-2008, 08:34 PM | #22 |
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make it as a castle with 2 forts in it
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01-07-2008, 08:48 PM | #23 |
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01-07-2008, 10:13 PM | #24 |
Banned
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01-08-2008, 01:30 AM | #25 |
OHH! OHHH NOOO!
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Well, someone should make it (my idea)
No bridge, no yard, just the bases right next to eachother. The water tunnel should just be one straight water tunnel, with little areas to go up and breath. When I load the decomplied version of dev_2fort in hammer and try to select something, it crashes.
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01-08-2008, 01:39 AM | #26 |
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I came up with it before you. In some other 2fort thread somewhere.
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01-08-2008, 01:40 AM | #27 |
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I'll work on both versions.
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01-08-2008, 03:08 AM | #28 | ||
OHH! OHHH NOOO!
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Quote:
Quote:
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01-18-2008, 01:48 AM | #29 | |
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Quote:
Maps like monkey and shutdown are hard enough to cap on already, I'd like to see version of those maps with the yard removed. |
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01-18-2008, 02:46 AM | #30 |
This is still alive?
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I wonder how it would be if the 2fort yard was extented, as in, no water, just a flat long yard. Take Paft's pic and start from either red line and extend the edge to the other red line.
Remove the water part, just walk across, the water could have it's own passageway, it can still connect to enemy water, just goes underneath the yard. I would imagine that would make 2fort more, lets say, SPAMTASTIC!?
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01-18-2008, 03:53 AM | #31 |
OHH! OHHH NOOO!
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That'd be cool too. So nodnarb, how goes it?
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01-20-2008, 10:10 PM | #32 |
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Slowly but surely. I'm trying to find a speed wich will be good enough for hwguys and not to strong for scouts. I can only work on it one day of the week now. My job has become very tiring.
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01-20-2008, 10:29 PM | #33 |
OHH! OHHH NOOO!
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how about the one with no yard?
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01-21-2008, 02:25 AM | #34 |
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lol, no. Haven't started that yet. Probably would be easier, though.
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01-21-2008, 03:07 AM | #35 |
OHH! OHHH NOOO!
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Yeah XP
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01-21-2008, 03:37 AM | #36 |
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Well...It's ALOT faster. lol doing a fast compile of ff_2fort_compact.
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01-21-2008, 03:59 AM | #37 |
OHH! OHHH NOOO!
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Wow...it's done and you're compiling? I wanna test it! XD
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01-21-2008, 04:00 AM | #38 |
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give me your steam in a pm
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01-21-2008, 05:09 AM | #39 |
OHH! OHHH NOOO!
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Tommorow. I gotta get to sleep. Upload it to Filefront and send it to me in a pm :O
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