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Old 01-07-2009, 03:27 AM   #141
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Old 01-09-2009, 06:29 PM   #142
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Quote:
Originally Posted by greenday5494 View Post
Quad is only going to TF2's version. and then that'll be largley L4D code, so it'll be an inbetween thing, but maybe they will update the SDK, im doubtful they will though
Looool wooooooot? Only for TF2? I think they'll update all OB engine games...
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Old 01-09-2009, 07:19 PM   #143
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They may, but im doubtful they will.
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Old 02-06-2009, 10:36 PM   #144
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Dystopia and Eternal Silence are now on Steam.

Long ago I said that they would be the first of the new batch to be Steamworksed, and now... :P

FF and Zombie Master (and Hidden) all need to get on Steam.
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Old 02-07-2009, 05:13 PM   #145
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The best thing is ES is still running on old engine, so it looks like you don't need OB engine to be Steamworks'd.
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Old 02-07-2009, 07:48 PM   #146
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Perhapse... but we are waiting until we have the game working on the Orange Box.

There are other changes in the works for the OB version(currently hoping to have the number 3.087 to it's credit).

JK.... 3.0 is the target version for OB.
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Old 02-08-2009, 04:04 PM   #147
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Insurgency is on Ep1, too.
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Old 02-08-2009, 04:59 PM   #148
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Isn't the aim to get 2.3 out the door and then start on merging for OB in the dev svn etc?
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Old 02-08-2009, 05:13 PM   #149
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The devs have been working on both the OB conversion and the updates for 2.3. Expect 2.3 fairly soon.
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Old 02-08-2009, 05:56 PM   #150
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Quote:
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Insurgency is on Ep1, too.
I'd prefer that we get FF ported to the OB engine ASAP. While the Ep1 engine has lower system requirements, it is extremely buggy and prone to crashing.
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Old 02-08-2009, 10:26 PM   #151
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Other way around in my experience.
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Old 02-08-2009, 10:54 PM   #152
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Either way, step 1 for the FF programmers after we get 2.3 out is to finish up the OB port as soon as possible. Just gotta merge our OB port over to our main code, fix all the new bugs, and add OB features. Should be done sometime before the world ends in 2012.

It's been so long, and had so many times saying things like "when we get to OB" that it's kinda hard to believe we're finally going to start finishing that god damn port. They mostly come at night...mostly.
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Old 02-08-2009, 11:14 PM   #153
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whats are ob features?

anything cool?
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Old 02-08-2009, 11:26 PM   #154
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whats are ob features?

anything cool?
env_projected_texture, and realtime mirrors. my two favorites anyways
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Old 02-09-2009, 03:23 AM   #155
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Higher res textures
New Partical system (which means we will see better looking explosions from nades and secondaries, flamethrower, etc....)

Engine optimization? Not sure but I think OB games run better than ep1 games.

Some other stuff that I can't think of right now
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Old 02-09-2009, 04:17 AM   #156
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Oh, and, drop of DX7 support
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Old 02-09-2009, 04:25 AM   #157
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Oh, and, drop of DX7 support
while Skanky Butterpuss weeps in dismay
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Old 02-09-2009, 08:50 AM   #158
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Skanky what is this? 2001?
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Old 02-09-2009, 09:16 AM   #159
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jiggle bones.. rim lighting.. detail textures.. better sdk (less buggy hlmv, new version of hammer)
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Old 02-09-2009, 04:18 PM   #160
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