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Old 11-01-2007, 09:29 PM   #21
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Public_slots, you're misguided. Prior to the update, concs sticked. This is not good. And I don't mean like sticky grenade stick like in TF2, but the wall friction was considerably higher than what it should have been. In TFC you could bounce a conc off a wall to juggle. In FF, the timing became completely different because the friction on the wall would not allow the conc to fall below you.

This is the same reason the pipes were screwed up in FF after it came out, but I'm not sure if this update fixed that. If you bounced a pipe off a wall in FF, it would hardly go far. Nothing like it was in TFC. It really reduced the radius the demoman could manipulate with his pipes.

Less wall friction = good.
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Old 11-01-2007, 09:31 PM   #22
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Well that is entirely possible that demoman would have problem with pipes but as i said in my previous post, i do not have a problem with less wall friction. I never play demoman and this post is about concs. There isn't a way to fix demoman pipes without messing up concs / nades? The direction of the bounce off the wall is the problem for me.

The bottom line is there is no way to throw a conc when you are about to fall or are just starting to fall and bank it off a wall. If it hits the, wall, you are pretty much toast. The only exception is if the conc is just about to go off when it hits the wall. If it bounces and needs a second, it will dud you or you will fall right passed it. I am not even entirely sure the conc bounces UP from a wall, it might be more of a straight line off of it but it doesn't bounce off and fall down like the old concs would. It hangs like a busted pitch over home plate.

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Old 11-01-2007, 11:56 PM   #23
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Quote:
Originally Posted by Jiggles
It was for the last playtest where like...3(?) people showed
You mean the one where the devs told us what to test, and after getting through the list (which didn't include concs, btw) said "okay we's done here gg"?
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Old 11-02-2007, 12:26 AM   #24
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GG DEVS!
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Old 11-02-2007, 12:52 AM   #25
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The conc change was unknown to Mulch and I, and was a result of some projectile changes by a dev attempting to get predicted projectiles working.. If we had known of the change at the time it would have been on the list of shit to test.
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Old 11-02-2007, 01:00 AM   #26
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yeah before the patch when I'd place a conc on the ramp in yard on shutdown2 it would stay but now it kinda rolls off

its no big deal you just gotta aim it lower
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Old 11-02-2007, 02:20 AM   #27
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So when can we see this fixed?
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Old 11-02-2007, 02:37 PM   #28
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I finally got to play last night and did notice a huge diference in the conc's, but not all for the worst...

I like the rolling it should happen that way and it doesn't feel like I'm tossing a 3ton conc anymore.

But the wall thing is odd...hopefully that can get tested and fixed soon!
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Old 11-02-2007, 02:39 PM   #29
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While the rolling is not much of an issue for me, i do think it does roll just a bit too far.
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Old 11-02-2007, 03:15 PM   #30
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Quote:
Originally Posted by public_slots_free
While the rolling is not much of an issue for me, i do think it does roll just a bit too far.
sometimes yeah...I noticed that too, but also much better then before...before it seemed like the conc weighed 3x my weight with the random gravity and whatnot. Now at least if feels like a nade!
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