11-01-2007, 09:29 PM | #21 |
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Public_slots, you're misguided. Prior to the update, concs sticked. This is not good. And I don't mean like sticky grenade stick like in TF2, but the wall friction was considerably higher than what it should have been. In TFC you could bounce a conc off a wall to juggle. In FF, the timing became completely different because the friction on the wall would not allow the conc to fall below you.
This is the same reason the pipes were screwed up in FF after it came out, but I'm not sure if this update fixed that. If you bounced a pipe off a wall in FF, it would hardly go far. Nothing like it was in TFC. It really reduced the radius the demoman could manipulate with his pipes. Less wall friction = good.
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11-01-2007, 09:31 PM | #22 |
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Well that is entirely possible that demoman would have problem with pipes but as i said in my previous post, i do not have a problem with less wall friction. I never play demoman and this post is about concs. There isn't a way to fix demoman pipes without messing up concs / nades? The direction of the bounce off the wall is the problem for me.
The bottom line is there is no way to throw a conc when you are about to fall or are just starting to fall and bank it off a wall. If it hits the, wall, you are pretty much toast. The only exception is if the conc is just about to go off when it hits the wall. If it bounces and needs a second, it will dud you or you will fall right passed it. I am not even entirely sure the conc bounces UP from a wall, it might be more of a straight line off of it but it doesn't bounce off and fall down like the old concs would. It hangs like a busted pitch over home plate. Last edited by public_slots_free; 11-01-2007 at 10:03 PM. |
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11-01-2007, 11:56 PM | #23 | |
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11-02-2007, 12:26 AM | #24 |
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GG DEVS!
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11-02-2007, 12:52 AM | #25 |
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The conc change was unknown to Mulch and I, and was a result of some projectile changes by a dev attempting to get predicted projectiles working.. If we had known of the change at the time it would have been on the list of shit to test.
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11-02-2007, 01:00 AM | #26 |
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yeah before the patch when I'd place a conc on the ramp in yard on shutdown2 it would stay but now it kinda rolls off
its no big deal you just gotta aim it lower |
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11-02-2007, 02:20 AM | #27 |
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So when can we see this fixed?
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11-02-2007, 02:37 PM | #28 |
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I finally got to play last night and did notice a huge diference in the conc's, but not all for the worst...
I like the rolling it should happen that way and it doesn't feel like I'm tossing a 3ton conc anymore. But the wall thing is odd...hopefully that can get tested and fixed soon!
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11-02-2007, 02:39 PM | #29 |
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While the rolling is not much of an issue for me, i do think it does roll just a bit too far.
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11-02-2007, 03:15 PM | #30 | |
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