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05-29-2007, 01:13 AM | #1 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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[Release] ff_nodconc1
Well the first fully functional conc map has been released. It is downloadable via the community map pack and the following links:
www.seditionmod.com/mech/ff_nodconc1.zip http://www.fpsbanana.com/maps/download/41581 http://www.moddb.com/downloads/mirro...7b5614a5f498d7 http://media.moddb.com/images/member...uggle00011.jpg http://media.moddb.com/images/member...uggle00051.jpg http://image.fpsbanana.com/ss/maps/86733.jpg http://image.fpsbanana.com/ss/maps/86734.jpg Last edited by nodnarb; 12-21-2007 at 04:14 PM. |
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05-29-2007, 01:33 AM | #2 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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Yeah baby.
Fairly easy though is it not? Last edited by Paft; 05-29-2007 at 01:43 AM. |
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05-29-2007, 01:42 AM | #3 |
Beta than eva'
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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you could always just make invisible func_details if you didn't want rockets/grandes clipping through.
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05-29-2007, 02:03 AM | #4 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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more sshots !
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05-29-2007, 02:04 AM | #5 | |||
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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Quote:
Quote:
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05-29-2007, 02:32 AM | #6 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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its too easy
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05-29-2007, 02:36 AM | #7 | |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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Quote:
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05-29-2007, 02:48 AM | #8 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I don't know where you got the idea that I'm doing it wrong seriously.
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05-31-2007, 07:30 PM | #9 | |
Beta than eva'
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
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05-31-2007, 07:40 PM | #10 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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But, would I be able to see the rock behind it?
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05-31-2007, 08:05 PM | #11 |
Beta than eva'
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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well i would think so. i think you can if its a brush based entity rather than a world brush. if not isnt there an invisible texture?
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